Other circumstances can still cause you to lose the game. For example, you will lose a game if you concede or if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a tournament rules infraction.

LTC (Tales of Middle-earth Commander) · #506 · EN
Courageous Resolve
Instant
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Wyjaśnienie po polsku
Courageous Resolve
Natychmiastówka
Chwila przeznaczenia (Fateful hour) — Jeśli masz 5 lub mniej punktów życia, nie możesz stracić życia w tej turze, nie możesz przegrać gry w tej turze, a twoi przeciwnicy nie mogą wygrać gry w tej turze.
Jak działa karta?
Daj jednemu twojemu stworu ochronę przed wszystkimi przeciwnikami do końca tury i dobierz kartę. Jeśli masz 5 lub mniej życia, w tej turze nie możesz stracić życia ani przegrać gry, a przeciwnicy nie mogą wygrać.
Ta karta może dać do jednego twojego stwora ochronę przed wszystkimi twoimi przeciwnikami do końca tury — dzięki temu ten stwór nie może być przez nich atakowany, wskazywany, otrzymywać obrażeń ani być zaczarowany bądź wyposażony przez ich obiekty. Niezależnie od tego dobierasz kartę. Jeśli w chwili rozwiązywania masz 5 lub mniej punktów życia, dodatkowo nie możesz stracić życia ani przegrać gry w tej turze, a twoi przeciwnicy nie mogą wygrać gry w tej turze; to nie zapobiega zadawaniu obrażeń ani innym skutkom, tylko zmienia ich rezultaty.
Ważne interakcje
- Jeśli nie wybierzesz celu, karta wciąż rozwiąże się i dobierzesz kartę; dodatkowe efekty (z Chwili przeznaczenia (Fateful hour)) również wystąpią tylko jeśli masz 5 lub mniej życia w chwili rozwiązywania.
- Ochrona przed twoimi przeciwnikami oznacza ochronę przed każdym obiektem kontrolowanym przez tych przeciwników; jeśli obiekt nie ma kontrolera (np. karta na cmentarzu), jego właściciel jest traktowany jak kontroler do tego celu.
- Courageous Resolve sprawdza twoje punkty życia tylko w chwili rozwiązywania. Jeśli masz 5 lub mniej wtedy, efekty z Chwili przeznaczenia (Fateful hour) trwają do końca tury nawet jeśli później zyskasz życie.
Częste pomyłki
- Mylenie ochrony z całkowitym zapobieganiem zadawaniu obrażeń — ochrona nie zapobiega zadawaniu obrażeń, tylko zmienia ich skutki względem źródeł kontrolowanych przez przeciwników.
- Zakładanie, że efekty z Chwili przeznaczenia (Fateful hour) sprawdzane są później — karta sprawdza twój total życia tylko w momencie rozwiązywania się.
Przykład
Rzucasz Courageous Resolve bez celu, dobierasz kartę, a jeśli masz 5 lub mniej życia, w tej turze nie możesz stracić życia ani przegrać gry, a przeciwnicy nie mogą wygrać.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Tales of Middle-earth Commander (LTC)
- Data wydania
- 2023-11-03
- Rzadkość
- Rare
- Artysta
- Matt Stewart
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 5e6ce397-e888-46a6-aa1f-0954df95179f
- Oracle ID
- 3f7452aa-b075-47d9-b61f-061d61c7d1b4
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Fateful hour
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- inverted
- Typ promocji
- universesbeyond, boosterfun
- Watermark
- —
- Obramowanie / znacznik
- borderless / triangle
Identyfikatory i rankingi
- EDHREC rank
- 10 494
- Penny rank
- —
- Multiverse IDs
- 636350
- Arena ID
- —
- MTGO ID
- 120102
- TCGplayer ID
- 517239
- Cardmarket ID
- 736553
- Illustration ID
- 454afdc1-acd4-4150-83d0-75401c559d36
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
In a Commander game, combat damage you're dealt by a commander is still tracked, even if you don't lose life as a result.
Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total won't change as a result.
You can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.
You can choose not to target a creature just to draw a card and, if you have 5 or less life, to get the additional effects listed. However, if you do choose a target, and that target is illegal at the time Courageous Resolve tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card, and the additional effects won't occur even if you have 5 or less life.
Effects that replace an event with having you lose life (such as Tainted Remedy) will end up replacing the event with nothing.
Spells and abilities that would normally cause you to lose life still resolve, but the life-loss part simply has no effect.
Protection from your opponents means that the target creature has protection from each object controlled by those opponents. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
Courageous Resolve checks your life total only at the time it resolves. If it's 5 or less at that time, even if you gain life later in the turn, you'll still be unable to lose life or lose the game that turn, and your opponents will still be unable to win the game that turn.
Courageous Resolve doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature with infect deals damage to you, you'll still receive that many poison counters.
If you cast Courageous Resolve in a Two-Headed Giant game and your team's life total is 5 or less when it resolves, your team can't lose the game that turn and the opposing team can't win the game that turn.
If an effect says to set your life total to a certain number and that number is less than your current life total, that part of the effect won't do anything.
If you cast Courageous Resolve and your life total is 5 or less when it resolves, for the rest of that turn, no game effect can cause you to lose the game or cause any opponent to win the game. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at the end of your Nine Lives, your opponent is a Triskaidekaphile, and so on. You keep playing.
If an effect would cause you to exchange life totals with another player whose life total is lower than yours, the exchange won't happen. Neither player's life total changes.
Pełny rekord źródłowy JSON
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