Conspiracies are colorless, have no mana cost, and can't be cast as spells.

CN2 (Conspiracy: Take the Crown) · #9 · EN
Natural Unity
Conspiracy
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay
Wyjaśnienie po polsku
Naturalna Jedność (Natural Unity)
Konspiracja
Stwory, które kontrolujesz i które mają wybraną nazwę, mają „Na początku walki w twojej turze możesz zapłacić
Jak działa karta?
Zakryta konspiracja, którą na początku wybierasz nazwę karty; odkryta daje twoim stworom o tej nazwie zdolność: na początku walki możesz zapłacić , by dać temu stworowi znacznik +1/+1.
To jest konspiracja, która zaczyna grę zakryta i zmusza cię do potajemnego podania nazwy karty. Gdy ją odkryjesz i podałeś nazwę, wszystkie twoje stwory o tej nazwie zyskują wyzwalaną zdolność: na początku walki w twojej turze możesz zapłacić , by położyć znacznik +1/+1 na tym stworze. Zdolność działa tylko dla stworów kontrolowanych przez ciebie o dokładnie wybranej nazwie. Jeśli konspiracja pozostanie zakryta w momencie, kiedy zaczyna się etap walki, jej wyzwalacz nie powstanie.
Ważne interakcje
- Nazwę karty wybierasz, gdy gra się rozpoczyna, gdy wkładasz konspiracje do strefy dowodzenia — nie wtedy, gdy ją odkrywasz.
- Konspiracja z Ukrytą agendą (Hidden agenda) musi być odkryta przed spełnieniem warunku wyzwalającego, aby jej wyzwalacz zadziała; odkrycie później nie spowoduje, że już minione wydarzenie wywoła to zdarzenie.
- Odkrycie konspiracji to specjalna akcja wykonywana, gdy masz priorytet; nie używa stosu i nie można na nią odpowiedzieć.
Częste pomyłki
- Mylenie momentu wybierania nazwy — nazwę wybierasz na początku gry przy wkładaniu konspiracji do strefy dowodzenia, nie w chwili jej odkrycia.
- Zakładanie, że odkrycie konspiracji po rozpoczęciu etapu walki spowoduje, iż wyzwalacz już występujący zostanie uruchomiony — wyzwalacz musi powstać, gdy konspiracja jest już odkryta.
Przykład
Na początku twojej tury odkrywasz tę konspirację i ujawniasz nazwę „Llanowar Elves”. Każdego początku walki możesz zapłacić dla każdego takiego elfa, by położyć na nim znacznik +1/+1.
Dane wydruku
- Set
Conspiracy: Take the Crown (CN2)
- Data wydania
- 2016-08-26
- Rzadkość
- Common
- Artysta
- Ryan Pancoast
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 5e633e76-ea92-46e5-a0c1-7930109c7712
- Oracle ID
- 3deb19f6-c1a3-4bca-a6ae-df5d0b42a66e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Hidden agenda
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- draft
- Typ promocji
- —
- Watermark
- conspiracy
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 416766
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 121432
- Cardmarket ID
- 291741
- Illustration ID
- 3ee8bd1f-dd36-4160-b427-f6f9fd7e9ef3
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.
A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
You must name a Magic card. Notably, you can't name a token.
A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.
If you play multiple games after the draft, you can name a different card in each new game.
You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.
Pełny rekord źródłowy JSON
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"mana_cost": "",
"cmc": 0,
"type_line": "Conspiracy",
"oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have \"At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature.\"",
"colors": [],
"color_identity": [
"G"
],
"keywords": [
"Hidden agenda"
],
"legalities": {
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"future": "not_legal",
"historic": "not_legal",
"timeless": "not_legal",
"gladiator": "not_legal",
"pioneer": "not_legal",
"modern": "not_legal",
"legacy": "banned",
"pauper": "banned",
"vintage": "banned",
"penny": "not_legal",
"commander": "banned",
"oathbreaker": "banned",
"standardbrawl": "not_legal",
"brawl": "not_legal",
"competitivebrawl": "not_legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "banned",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "not_legal"
},
"games": [
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],
"reserved": false,
"game_changer": false,
"foil": true,
"nonfoil": true,
"finishes": [
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"foil"
],
"oversized": false,
"promo": false,
"reprint": false,
"variation": false,
"set_id": "ad1b8847-1905-4080-9e26-80691ea7c1ef",
"set": "cn2",
"set_name": "Conspiracy: Take the Crown",
"set_type": "draft_innovation",
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"collector_number": "9",
"digital": false,
"rarity": "common",
"watermark": "conspiracy",
"card_back_id": "0aeebaf5-8c7d-4636-9e82-8c27447861f7",
"artist": "Ryan Pancoast",
"artist_ids": [
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"illustration_id": "3ee8bd1f-dd36-4160-b427-f6f9fd7e9ef3",
"border_color": "black",
"frame": "2015",
"frame_effects": [
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],
"full_art": false,
"textless": false,
"booster": true,
"story_spotlight": false,
"prices": {
"usd": "0.13",
"usd_foil": "0.25",
"usd_etched": null,
"eur": "0.03",
"eur_foil": "0.32",
"tix": null
},
"related_uris": {
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}