Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

KLR (Kaladesh Remastered) · #279 · EN
Aether Hub
Land
Wyjaśnienie po polsku
Aether Hub
Ziemia
Jak działa karta?
Wchodząc na pole bitwy: dostajesz 1 . Przytapnięcie bez płacenia: daje
. Przytapnięcie + zapłacenie 1
: daje jedną manę dowolnego koloru.
Aether Hub to ziemia z trzema zdolnościami: 1) Kiedy ta ziemia wchodzi na pole bitwy, otrzymujesz (jeden licznik energii). To jest zdarzenie wyzwalane (triggered ability). 2)
: Add
. Przytapnięcie tej ziemi daje jeden kolorowy manę (mana kolorless). 3)
, Pay
: Add one mana of any color. Przytapnij tę ziemię i zapłać jeden licznik energii, aby otrzymać jedną manę dowolnego koloru. Zdolność ta wymaga zarówno tapnięcia ziemi, jak i zapłacenia
jako kosztów aktywacji. Płatność
to usunięcie odpowiedniej liczby liczników energii, którymi gracz dysponuje.
Ważne interakcje
- Jakie efekty mają te zdolności?
- Czy
to mana?
- Co się dzieje, jeśli nie masz wystarczająco
?
- Czy można płacić
wielokrotnie przy jednej aktywacji?
Częste pomyłki
- Myślenie, że
to mana —
to liczniki energii (nie mana).
- Próba zapłacenia
po rozwiązaniu aktywacji — zapłata
jest częścią kosztu aktywacji i musi nastąpić, gdy aktywacja jest składana/rozwiązywana zgodnie z zasadami.
- Próba zapłacenia więcej niż jednego
aby pomnożyć efekt — aktywność wymaga zapłacenia dokładnie jednego
; nie można zapłacić go wielokrotnie, by uzyskać więcej many.
Przykład
Przykład 1: Gdy rzucasz Aether Hub, gdy wchodzi na pole bitwy jego wyzwalacz dodaje ci jeden licznik energii. Przykład 2: Jeśli masz co najmniej 1 , możesz przytapić Aether Hub i zapłacić ten
, aby dodać manę dowolnego koloru.
Dane wydruku
- Set
Kaladesh Remastered (KLR)
- Data wydania
- 2020-11-12
- Rzadkość
- Uncommon
- Artysta
- Sam Burley
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 5e407b9e-068d-4f7d-9e68-5386ddb857de
- Oracle ID
- 61c89b11-65c9-4fda-bbcd-d84de25df801
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 3 454
- Penny rank
- 14
- Multiverse IDs
- 548085
- Arena ID
- 75857
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- 6c6b57e8-e3ff-401b-8db4-cc6f4c2a82a5
- Status obrazu
- lowres
Market i źródła zewnętrzne
Więcej informacji
Rulings
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
{E} is the energy symbol. It represents one energy counter.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Pełny rekord źródłowy JSON
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