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Howl of the Horde

KTK (Khans of Tarkir) · #112 · EN

Howl of the Horde

Sorcery

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
RzadkośćRare
PLN regular0,83 zł
PLN foil3,85 zł
PLN etched—

Wycie Hordy (Howl of the Horde)

Zaklęcie

Gdy następnym razem rzucisz instant lub sorcery w tej turze, skopiuj to zaklęcie. Możesz wybrać nowe cele dla kopii.
Rajd (Raid) — Jeśli atakowałeś w tej turze, gdy następnym razem rzucisz instant lub sorcery w tej turze, skopiuj to zaklęcie dodatkowo raz. Możesz wybrać nowe cele dla kopii.

Jak działa karta?

Tworzy opóźnione zdarzenie, które skopiuje twoje następne instant lub sorcery tej tury; jeśli atakowałeś, tworzy dodatkową kopię. Kopie są tworzone na stosie i nie są rzucane.

Gdy Howl of the Horde rozwiąże się, tworzy opóźnione wywoływane zdarzenie, które zadziała przy twoim następnym rzuceniu instantu lub sorcery w tej turze i stworzy jego kopię; możesz wybrać nowe cele kopii. Jeśli spełniony jest warunek Rajdu (atakowałeś tą turę), tworzone jest dodatkowe, takie samo opóźnione zdarzenie, więc następne rzucenie stworzy jeszcze jedną kopię. Każda kopia trafia na stos jako kopia (nie jest rzucana) i rozwiąże się jak normalne zaklęcie; możesz dla każdej kopii wybrać inne cele. Jeśli nie rzucisz żadnego instantu ani sorcery po użyciu tej karty w tej turze, opóźnione zdarzenia przestaną istnieć.

Ważne interakcje

Częste pomyłki

Przykład

Zagrałeś Wycie Hordy, potem rzuciłeś Lightning Bolt; opóźnione zdarzenia utworzą jedną lub dwie kopie Boltów (jeśli atakowałeś), które pojawią się na stosie i możesz wybrać dla nich nowe cele.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Khans of Tarkir (KTK)
Data wydania
2014-09-26
Rzadkość
Rare
Artysta
Slawomir Maniak
Mana value
3
Mana cost
{2}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5db4baf3-f0dc-4b27-8323-a76764332590
Oracle ID
76d9c310-9d06-43e8-87a9-fb03318a6cb8
Słowa kluczowe
Raid
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
mardu
Obramowanie / znacznik
black / oval
EDHREC rank
13 975
Penny rank
10 023
Multiverse IDs
386561
Arena ID
58161
MTGO ID
54372
TCGplayer ID
92842
Cardmarket ID
269149
Illustration ID
4edc6f15-a722-4b90-b3e9-ce9e980185fd
Status obrazu
highres_scan

Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.

Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.

The delayed triggered abilities will copy any instant or sorcery spell, not just one with targets.

If the spell being copied has an X whose value was determined as it was cast (like Crater's Claws has), each copy will have the same value of X.

Howl of the Horde creates a delayed triggered ability that triggers when you cast your next instant or sorcery spell that turn. The raid ability creates a second, identical delayed triggered ability. Each of these will create a single copy of the next instant or sorcery spell you cast during that turn. If you don't cast another instant or sorcery spell during that turn, both delayed triggered abilities will cease to exist.

Each copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). You can choose different targets for each copy.

When either ability resolves, it creates a copy of the instant or sorcery spell. You control each copy. Each copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy or copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.

If the spell being copied is modal (that is, it says "Choose one —" or the like), each copy will have the same mode. You can't choose a different one.

Pełny rekord źródłowy JSON
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