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Jace, Wielder of Mysteries

PWAR (War of the Spark Promos) · #54s · EN

Jace, Wielder of Mysteries

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
RzadkośćRare
PLN regular—
PLN foil32,08 zł
PLN etched—

Jace, Wielder of Mysteries

Legendarny Planeswalker — Jace

Jeżeli miałbyś dobrać kartę, gdy twoja biblioteka nie zawiera kart, zamiast tego wygrywasz grę.
+1: Docelowy gracz mieli dwie karty. Dobierz kartę.
−8: Dobierz siedem kart. Następnie jeśli twoja biblioteka nie zawiera kart, wygraj grę.

Jak działa karta?

Zastępuje próby dobrania z pustej biblioteki zwycięstwem. +1: target gracz mieli 2 karty, potem dobierasz 1. −8: dobierasz 7; jeśli potem biblioteka jest pusta, wygrywasz.

Ogólny opis: Legendarny planeswalker Jace. Jego stały tekst (zasada zastępująca) sprawia, że każda próba dobrania karty, gdy twoja biblioteka jest pusta, zostaje zastąpiona zwycięstwem gry zamiast dobrania. Umiejętności lojalności: +1 — celujesz w gracza; ten gracz meli dwie karty (przenosi dwie górne karty biblioteki do grobu), następnie osoba kontrolująca Jace’a dobiera kartę. −8 — dobierasz siedem kart; po tym sprawdzasz bibliotekę i jeśli jest pusta, wygrywasz.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Masz Jace’a i na twojej bibliotece 0 kart. Gdy efekt mówi, że masz dobrać kartę (np. z innego źródła), efekt zastępujący Jace’a sprawia, że zamiast dobrać, wygrywasz grę. Przykład 2: Używasz +1 na siebie mając 3 karty w bibliotece: najpierw mielisz dwie (zostaną przesunięte do grobu), potem dobierasz 1; jeśli po tym twoja biblioteka jest pusta i miałeś próbę dociągnięcia, zastąpienie działa tylko wtedy, gdy próba dobrania miała miejsce — w tym wypadku dobierasz normalnie i nie wygrywasz, bo biblioteka nie była pusta w chwili próby.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
War of the Spark Promos (PWAR)
Data wydania
2019-05-03
Rzadkość
Rare
Artysta
Anna Steinbauer
Mana value
4
Mana cost
{1}{U}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
5d9db47b-b0b6-41f6-90bf-0a4a3b9f9e70
Oracle ID
5277a68e-1ceb-4b40-8e10-3d0564f5d7be
Słowa kluczowe
Mill
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 083
Penny rank
2 218
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
189464
Cardmarket ID
373024
Illustration ID
1041a265-9b4f-49a1-8109-8a72f4a8f403
Status obrazu
highres_scan

If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.

If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.

Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card.

If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.

If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.

Pełny rekord źródłowy JSON
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