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Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

Legendary Creature — Mole God

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
PLN regular
PLN foil21,91 zł
PLN etched
Set
Murders at Karlov Manor Promos (PMKM)
Data wydania
2024-02-09
Rzadkość
Mythic
Artysta
Helge C. Balzer
Mana value
4.000
Mana cost
{2}{R}{G}
Power / Toughness
8 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
5d616e11-b4a4-4f5e-b1da-bb15bf5e7bbf
Oracle ID
4adcd967-9ff7-4940-b8b9-0c4215bbcb75

Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.

If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.

If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.

If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

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