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Research // Development

DIS (Dissension) · #155 · EN

Research // Development

Instant // Instant

RzadkośćRare
PLN regular0,96 zł
PLN foil4,81 zł
PLN etched—

Research

Instant

Shuffle up to four cards you own from outside the game into your library.

Development

Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Research // Development

Instant // Instant

(Brak oryginalnego oracle_text dostarczonego). Zastosuj zasady split kart: wybierz jedną połowę do zagrania; poza stosem karta ma cechy obu połówek; przy efektach wymagających cech do zagrania/wyboru rozważ tylko połowę, którą grasz.

Jak działa karta?

Split karta z dwiema połowami: wybierasz i zagrywasz tylko jedną połowę. Poza stosem karta ma cechy obu połówek; na stosie i przy castowaniu/braniu pod uwagę konkretnych cech liczy się tylko wybrana połowa.

Research // Development to split karta (Instant // Instant). Aby ją zagrać, wybierz jedną z połówek — "Research" lub "Development" — i zagraj tylko tę połowę; nie ma możliwości zagrania obu połówek jednocześnie. Gdy karta jest poza stosu (np. w bibliotece, ręce, grobie), jej cechy stanowią kombinację cech obu połówek (np. łączna mana value). To oznacza, że efekty wyszukujące karty według cech muszą uwzględniać obie połowy. Jednak jeżeli efekt pozwala ci zagrać lub skopiować czar o określonych cechach, należy brać pod uwagę tylko cechy połowy, którą faktycznie zagrywasz lub kopiujesz. Karta jest pojedynczym obiektem — jeśli ją odrzucisz lub jest liczona w grobie, liczy się jako jeden egzemplarz, nie dwie oddzielne karty. Jeżeli efekt pozwala wybrać nazwę karty, możesz wybrać nazwę jednej z połówek, np. "Research" albo "Development".

Ważne interakcje

Częste pomyłki

Przykład

Przykład: efekt pozwala zagrać ze swojego grobu instant o mana value 2 lub mniejszy. Możesz zagrać połowę "Research" jeśli ma mana value 2, ale nie możesz zagrać połowy "Development" jeśli jej mana value jest większe — przy sprawdzaniu tej możliwości bierzesz pod uwagę tylko cech połowy, którą chcesz zagrać.
Inny przykład: efekt pozwala przeszukać bibliotekę w poszukiwaniu karty o mana value 4 lub mniejszej. Nie możesz znaleźć tu split karty, której łączna mana value (obu połówek) wynosi 5, nawet jeśli jedna połowa ma mana value 4.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Dissension (DIS)
Data wydania
2006-05-05
Rzadkość
Rare
Artysta
Greg Staples
Mana value
7
Mana cost
{G}{U} // {3}{U}{R}
Power / Toughness
— / —
Layout / frame
split / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
5d48ee48-aaeb-4907-b9dc-32f22e95ae4c
Oracle ID
fa38394b-6ac4-460c-ae3a-54d50037715b
Słowa kluczowe
—
Tożsamość kolorów
{G}{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
29 787
Penny rank
5 787
Multiverse IDs
107375
Arena ID
—
MTGO ID
24361
TCGplayer ID
13934
Cardmarket ID
13070
Illustration ID
aebdf324-d965-447f-8d2e-5e72d4fa150f
Status obrazu
highres_scan

To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place.

The exile zone is a part of the game, so you can't get exiled cards.

In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.

Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses.

Pełny rekord źródłowy JSON
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        "brawl": "not_legal",
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    "reserved": false,
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}