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Summon: Titan

FIN (Final Fantasy) · #204 · EN

Summon: Titan

Enchantment Creature — Saga Giant

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
RzadkośćRare
PLN regular5,42 zł
PLN foil10,88 zł
PLN etched—

Przywołanie: Tytan (Summon: Titan)

Zaklęcie stwór — Saga Olbrzym

(Gdy ta Saga wchodzi i po twoim etapie dobierania, dodaj znacznik wiedzy. Po III poświęć ją.)
I — Przełóż pięć kart ze swojej biblioteki do swojego cmentarza.
II — Zwróć wszystkie karty lądów ze swojego cmentarza na pole bitwy przekręcone.
III — Do końca tury inny wskazany stwór, którego kontrolujesz, zyskuje Tratowanie (Trample) i otrzymuje +X/+X, gdzie X to liczba lądów, które kontrolujesz.
Zasięg (Reach), Tratowanie (Trample)

Jak działa karta?

Saga w trzech rozdziałach: zmielenie pięciu kart, przywrócenie wszystkich lądów z cmentarza przekręconych, potem da innemu tworowi Tratowanie (Trample) i +X/+X, gdzie X to liczba twoich lądów.

To jest Saga, która jako stwór ma trzy rozdziały. Na wejściu i po etapie dobierania dostaje znacznik wiedzy; gdy znaczniki osiągną numer rozdziału, odpowiednia zdolność wyzwala się i trafia na stos. Pierwszy rozdział powoduje przesunięcie pięciu kart z biblioteki do cmentarza, drugi przywraca wszystkie karty lądów z twojego cmentarza na pole bitwy przekręcone, a trzeci daje innemu wskazanemu twojemu stworowi Tratowanie (Trample) i +X/+X do końca tury, gdzie X jest liczbą lądów, które kontrolujesz w chwili rozwiązywania zdolności. Po rozwiązaniu rozdziału III kontroler poświęca Sagę jako działanie stanowe.

Ważne interakcje

Częste pomyłki

Przykład

Na twojej turze po etapie dobierania dostanie drugi znacznik: rozdział II wróci wszystkie twoje lądy z cmentarza na pole bitwy przekręcone, a kilka tur później rozdział III da innemu twojemu stworowi Tratowanie (Trample) i +4/+4, jeśli kontrolujesz cztery lądy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy (FIN)
Data wydania
2025-06-13
Rzadkość
Rare
Artysta
Andreia Ugrai
Mana value
5
Mana cost
{3}{G}{G}
Power / Toughness
7 / 7
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5ce6ea96-7293-496d-b9c8-8ed6d6109a4d
Oracle ID
66ce0c60-f406-4ece-915f-675da4e8b16d
Słowa kluczowe
Reach, Trample, Mill
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
enchantment
Typ promocji
ffxv, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
1 957
Penny rank
8 754
Multiverse IDs
—
Arena ID
96072
MTGO ID
141351
TCGplayer ID
633138
Cardmarket ID
826607
Illustration ID
f9fbbf22-469e-48eb-8ad5-16cca2661aa4
Status obrazu
highres_scan

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

The value of X in Summon: Titan's third chapter ability is calculated only once, as the ability resolves.

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