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Bird Admirer // Wing Shredder

DBL (Innistrad: Double Feature) · #169 · EN

Bird Admirer // Wing Shredder

Creature — Human Archer Werewolf // Creature — Werewolf

RzadkośćCommon
PLN regular0,57 zł
PLN foil1,31 zł
PLN etched—
Bird Admirer

Bird Admirer

Creature — Human Archer Werewolf

Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wing Shredder

Wing Shredder

Creature — Werewolf

Reach
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Bird Admirer // Wing Shredder

Stworzenie — Człowiek Łucznik Wilkołak // Stworzenie — Wilkołak

Brak przekazanego oracle textu; wyjaśniono działanie daybound/nightbound na podstawie rulings.

Jak działa karta?

Dwustronna karta z daybound/nightbound. Zmiana day↔night to globalna reguła gry; permanenty transformują natychmiast przy zmianie. Jeśli wejdziesz na pole bitwy w nocy, karta z daybound wejdzie jako nightbound.

To jest dwustronny permanent (double-faced card) z dwoma stronami: przednia "Bird Admirer" (Creature — Human Archer Werewolf) i tylna "Wing Shredder" (Creature — Werewolf). Karta posiada mechanikę daybound/nightbound. Zasady dotyczące tej mechaniki (na podstawie przekazanych rulingów):

- Day i Night są globalnymi designacjami gry. Gra zaczyna się jako ani day ani night; później będzie dokładnie jedną z tych opcji i będzie się przełączać.
- Zmiana day↔night jest sprawdzana przed krokem untap aktywnego gracza oraz natychmiast w momencie, gdy spełniony zostanie któryś warunek. Gdy robi się day, wszystkie permanenty z nightbound transformują do daybound; gdy robi się night, permanenty z daybound transformują do nightbound. Transformacja ta następuje natychmiast, nie jest to wynik działania state-based action.
- Jeśli permanent z daybound wchodzi na pole bitwy w czasie night, wejdzie tam już z tylną stroną (nightbound) face up, o ile nie został rzucony (rzucone karty z daybound rzucone w nocy są na stosie frontem daybound, ale gdy wejdą, będą back face up). Podobnie, jeśli jest day i wejście dotyczy permanentu z nightbound, wejdzie jako front (daybound).
- Permanenty z daybound/nightbound nie mogą być transformowane innymi efektami, które normalnie transformują karty — transformacja zachodzi wyłącznie wskutek mechaniki day/night.
- Jeśli gra jest ani day ani night i jednocześnie na pole bitwy wejdą stworzenia z daybound i z nightbound, gra staje się day i te z nightbound się transformują.

Nie ma tu dodatkowego oracle textu przekazanego, więc tłumaczę i wyjaśniam tylko na podstawie rulings podanych w opisie karty.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: jest noc. Rzucasz Bird Admirer (front) ze swoją ręki — spell na stosie będzie frontem (daybound) — ale gdy wejdzie na pole bitwy, wejdzie już jako Wing Shredder (nightbound) face up. Jeśli natomiast Bird Admirer zostanie wprowadzony na pole bitwy innym sposobem (nie przez rzucony spell) podczas nocy, wejdzie od razu jako Wing Shredder (nightbound).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Common
Artysta
Slawomir Maniak
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5c75740e-9688-47e2-91d6-fbf00b3f7fbb
Oracle ID
58bd02ae-2676-4c9c-b24e-2bd51be8bde7
Słowa kluczowe
Reach, Transform, Daybound, Nightbound
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
inverted, sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 777
Penny rank
10 855
Multiverse IDs
—
Arena ID
—
MTGO ID
96602
TCGplayer ID
255391
Cardmarket ID
585120
Illustration ID
—
Status obrazu
highres_scan

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

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