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Master of Pearls

MKC (Murders at Karlov Manor Commander) · #73 · EN

Master of Pearls

Creature — Human Monk

Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, creatures you control get +2/+2 until end of turn.
RzadkośćRare
PLN regular0,48 zł
PLN foil—
PLN etched—

Mistrz Pereł (Master of Pearls)

Stwór — Człowiek Mnich

Metamorfoza (Morph) {3}{W}{W} (Możesz rzucić tę kartę zakrytą jako stwór 2/2 za {3}. Odkręć ją w dowolnym momencie, płacąc jej koszt metamorfozy.)
Gdy ten stwór zostanie odkręcony, stwory, które kontrolujesz, otrzymują +2/+2 do końca tury.

Jak działa karta?

Możesz zagrać go zakrytego jako 2/2 za {3}, a potem w dowolnym momencie odsłonić, płacąc {3}{W}{W}; przy odsłonięciu twoje stwory otrzymują +2/+2 do końca tury.

Możesz rzucić tę kartę zakrytą za {3} jako 2/2; wtedy jest to oddzielny sposób zagrania karty i nie ma kosztu many ani nazwy. W dowolnym momencie, gdy masz priorytet, możesz odsłonić ten permanent, ujawniając koszt metamorfozy i płacąc {3}{W}{W}; odsłonięcie jest specjalną akcją i nie używa stosu. Gdy karta zostanie odkręcona, wszystkie twoje stwory zyskują +2/+2 do końca tury. Jeśli zakryty permanent opuści pole bitwy, musisz go ujawnić.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Mistrza Pereł zakrytą za {3} jako 2/2; w swojej drugiej turze płacisz {3}{W}{W}, odkręcasz go i wszystkie twoje stwory dostają +2/+2 na tę turę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Murders at Karlov Manor Commander (MKC)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
David Gaillet
Mana value
2
Mana cost
{1}{W}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
5c0267c9-e0a7-4c16-afc9-f05de9fccaba
Oracle ID
aca9df28-2df6-477c-b5b8-8e1863c84356
Słowa kluczowe
Morph
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
20 624
Penny rank
15 103
Multiverse IDs
650167
Arena ID
—
MTGO ID
122286
TCGplayer ID
535831
Cardmarket ID
753570
Illustration ID
8cb36372-b0c2-4996-b0cd-a0e190eaeca0
Status obrazu
highres_scan

The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

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