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Paladin Class

AFR (Adventures in the Forgotten Realms) · #29 · EN

Paladin Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
RzadkośćRare
PLN regular2,49 zł
PLN foil7,43 zł
PLN etched—

Paladyn — Klasa (Paladin Class)

Zaklęcie — Klasa

(Zyskaj następny poziom jako sorcery, aby dodać jego zdolność.)
Czary rzucane przez twoich przeciwników w twojej turze kosztują {1} więcej do rzucenia.
{2}{W}: Poziom 2
Stwory, które kontrolujesz, dostają +1/+1.
{4}{W}: Poziom 3
Za każdym razem, gdy atakujesz, do końca tury wskazany atakujący stwór dostaje +1/+1 za każdego innego atakującego stwora i zyskuje Podwójny atak (double strike).

Jak działa karta?

Zaklęcie-klasa, które drożeją czary przeciwników w twojej turze, daje +1/+1 dla twoich stworów na Poziomie 2 i przy ataku na Poziomie 3 daje bonusy i Podwójny atak (double strike).

To zaklęcie klasyczne dla Klasy: daje prosty wpływ pasywny na koszty czarów przeciwników i dwie możliwości awansu za mana. Na Poziomie 2 twoje stwory dostają +1/+1. Na Poziomie 3, gdy atakujesz, możesz dać wskazanemu atakującemu stworowi +1/+1 za każdego innego atakującego i Podwójny atak (double strike) do końca tury. Awansowanie na poziomy to aktywowane zdolności, które używają stosu i nie usuwają wcześniejszych zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Masz Paladyn — Klasa na Poziomie 3 i atakujesz jedną istotą; istota nie dostaje bonusu +1/+1 (brak innych atakujących), ale i tak zyskuje Podwójny atak (double strike) do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Adventures in the Forgotten Realms (AFR)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Campbell White
Mana value
1
Mana cost
{W}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5bf81fb1-7992-4ae9-b1a8-80c31579a2bf
Oracle ID
ac9d52b2-78a5-4b17-8aaf-1c1cb936a508
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
4 789
Penny rank
6 027
Multiverse IDs
527316
Arena ID
77134
MTGO ID
91560
TCGplayer ID
243374
Cardmarket ID
571538
Illustration ID
397f45a8-41fd-4354-949b-5849eff67669
Status obrazu
highres_scan

If Paladin Class is level 3 and you attack with exactly one creature, it won't get a power and toughness bonus, but it will get double strike.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Additional costs from Paladin Class cards are cumulative. For example, if you control two Paladin Class cards, spells your opponents cast cost {2} more to cast.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Gaining a level won't remove abilities that a Class had at a previous level.

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