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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

DBL (Innistrad: Double Feature) · #211 · EN

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn

RzadkośćMythic
PLN regular14,55 zł
PLN foil40,34 zł
PLN etched—
Arlinn, the Pack's Hope

Arlinn, the Pack's Hope

Legendary Planeswalker — Arlinn

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury

Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add {R}{G}.
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Arlinn, nadzieja stada // Arlinn, księżycowy gniew (Arlinn, the Pack's Hope // Arlinn, the Moon's Fury)

Legendarny planeswalker — Arlinn // Legendarny planeswalker — Arlinn

(Oracle nie przekazano; tłumaczenie nazwy i typów oraz rulingi zostały użyte do wyjaśnienia zachowania daybound/nightbound.)

Jak działa karta?

Arlinn to dwustronny planeswalker z daybound/nightbound. Jeśli jest night, wejście na pole bitwy nastąpi w formie nightbound — nawet jeśli ją castowano jako daybound. Day/night zmienia się natychmiast według podanych warunków i tylko te mechaniki transformują kartę.

Karta to planeswalker dwustronny: front to „Arlinn, nadzieja stada” (daybound), tył to „Arlinn, księżycowy gniew” (nightbound). Rulingi wyjaśniają, jak daybound i nightbound współdziałają z castowaniem i wejściem na pole bitwy: - Gdy zagrasz (cast) spell z daybound podczas gdy jest night, na stosie będzie front (daybound) face up, ale gdy ten permanent ma wejść na pole bitwy, wejdzie tyłem do góry jako nightbound — nie pojawi się najpierw w formie daybound i potem się przekręci. - Jeśli jest night i permanent z daybound wchodzi na pole bitwy w sposób inny niż przez zagranie (np. reanimacja, pojawienie się przez efekt), wejdzie już z nightbound (tył do góry). - Gra zaczyna się w stanie "ani day, ani night"; po pierwszej zmianie stanie się dokładnie day lub night i będzie się zmieniać zgodnie z zasadami (np. aktywny gracz poprzedniej tury zagrał ≥2 czary → stanie się day; jeśli zagrał 0 czarów → stanie się night). - Sprawdzenie, czy zmienić day/night, następuje przed etapem odtapowania i ogólnie zmiana następuje natychmiast, gdy warunki są spełnione. - Jeśli oba oblicza (daybound i nightbound) pojawiłyby się jednocześnie na polu bitwy w stanie "ani day ani night", stanie się day i karta z nightbound natychmiast się przekształci. - Daybound/nightbound to specjalny sposób transformacji; inne efekty nakazujące transformację nie wpływają na te karty.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jest night. Zagrasz Arlinn (cast). Na stosie widzisz frontową stronę (Arlinn, nadzieja stada) face up, ale kiedy efekt resolves i karta miałaby wejść na pole bitwy, wejdzie jako Arlinn, księżycowy gniew (tył face up).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Mythic
Artysta
Anna Steinbauer
Mana value
4
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5be8204f-8bb3-466c-a0c5-52b25bcdb7ba
Oracle ID
f227ce07-7e96-4a36-ab7c-9be6e777d649
Słowa kluczowe
Transform, Daybound, Nightbound
Tożsamość kolorów
{G}{R}
Produkuje manę
{G}{R}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
inverted, sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 970
Penny rank
5 556
Multiverse IDs
—
Arena ID
—
MTGO ID
96700
TCGplayer ID
255430
Cardmarket ID
585129
Illustration ID
—
Status obrazu
highres_scan

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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