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Geier Reach Bandit // Vildin-Pack Alpha

SIR (Shadows over Innistrad Remastered) · #159 · EN

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf // Creature — Werewolf

RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched—
Geier Reach Bandit

Geier Reach Bandit

Creature — Human Rogue Werewolf

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Vildin-Pack Alpha

Vildin-Pack Alpha

Creature — Werewolf

Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Geier Reach Bandit // Vildin‑Pack Alpha (Geier Reach Bandit // Vildin-Pack Alpha)

Creature — Human Rogue Werewolf // Creature — Werewolf

Jak działa karta?

Tylna strona (Vildin‑Pack Alpha) przekształca się, jeśli w poprzedniej turze ten sam gracz rzucił dwa lub więcej czarów. Rulingi potwierdzają, że liczy się cała poprzednia tura, można wymusić wielokrotne transformacje w szczególnych sytuacjach, a utrata haste po wejściu oznacza brak możliwości ataku w tej turze.

Geier Reach Bandit // Vildin‑Pack Alpha to karta dwustronna: przednia strona to "Geier Reach Bandit" (Creature — Human Rogue Werewolf), tylna strona to "Vildin‑Pack Alpha" (Creature — Werewolf). Z treści rulingu: aby aktywować zdolność przekształcającą tylnej strony, w poprzedniej turze musi jeden konkretny gracz rzucić dwa lub więcej czarów; rozkład czarów między różnych graczy nie zadziała. Zdolności sprawdzają całą poprzednią turę niezależnie od tego, czy karta była tam obecna. Rulingi z 2025 roku mówią, że jeśli kontrolujesz trzy Vildin‑Pack Alpha możesz spowodować wielokrotne przekształcenia przy wejściu innego werewola, i że jeśli stwór traci "haste" w tej samej turze, w której wszedł pod twoją kontrolę (np. wskutek transformacji), nie będzie mógł atakować tej tury.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: W twojej poprzedniej turze rzuciłeś dwa czary. Na początku swojej tury możesz mieć Geier Reach Bandit na polu. Zdolność na Vildin‑Pack Alpha sprawdzi poprzednią turę, zobaczy, że TY rzuciłeś ≥2 czarów i przekształci Geier Reach Bandit w Vildin‑Pack Alpha.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Shadows over Innistrad Remastered (SIR)
Data wydania
2023-03-21
Rzadkość
Uncommon
Artysta
Slawomir Maniak
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
nonfoil
Scryfall ID
5a9d4c81-455b-468b-bda1-58768255ebd0
Oracle ID
64720167-b88b-47f7-bfc1-d5e005c9fd68
Słowa kluczowe
Transform, Haste
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
10 937
Penny rank
6 473
Multiverse IDs
606779
Arena ID
86207
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
—
Status obrazu
highres_scan

If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

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