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Gyruda, Doom of Depths

MUL (Multiverse Legends) · #107 · EN

Gyruda, Doom of Depths

Legendary Creature — Demon Kraken

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
RzadkośćRare
PLN regular—
PLN foil—
PLN etched5,44 zł

Gyruda, Zagłada Głębin (Gyruda, Doom of Depths)

Legendarny stwór — Demon Kraken

Towarzysz (Companion) — Twoja początkowa talia zawiera tylko karty o parzystych wartościach manowych. (Jeśli ta karta jest twoim wybranym Towarzyszem (Companion), możesz umieścić ją w swojej ręce spoza gry za {3} jako sorcery.)
Gdy Gyruda wchodzi, każdy gracz przerzuca cztery karty z biblioteki do swojego cmentarza. Postaw kartę stwora o parzystej wartości manowej spośród przerzuconych kart na polu bitwy pod swoją kontrolą.

Jak działa karta?

Towarzysz (Companion) nakłada ograniczenie na początkową talię. Po wejściu Gyrudy każdy gracz przerzuca 4 karty, a ty możesz postawić na polu bitwy stwora o parzystej wartości manowej spośród przerzuconych kart.

Gyruda ma zdolność Towarzysza (Companion), która ogranicza konstrukcję twojej początkowej talii — wszystkie karty w niej muszą mieć parzystą wartość manową. Gdy Gyruda wchodzi na pole bitwy, każdy gracz przerzuca (mielenie) cztery karty z biblioteki do cmentarza; następnie możesz wybrać spośród tych przerzuconych kart kartę stwora o parzystej wartości manowej i wstawić ją na pole bitwy pod swoją kontrolą. Jeśli jakiś efekt zamiast przerzucenia wysyła te karty do innej strefy (np. do wygnania), nadal możesz wybrać stwora z tej strefy.

Ważne interakcje

Częste pomyłki

Przykład

Gyruda wchodzi na pole; każdy gracz przerzuca 4 karty, z których jedna to stwór o koszcie 4 — możesz wstawić tę kartę stwora na pole pod swoją kontrolą.

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Set
Multiverse Legends (MUL)
Data wydania
2023-04-21
Rzadkość
Rare
Artysta
Tyler Jacobson
Mana value
6
Mana cost
{4}{U/B}{U/B}
Power / Toughness
6 / 6
Layout / frame
normal / 2015
Foil / nonfoil
Scryfall ID
59ec860f-e2c6-44f4-997e-36c78df9be0e
Oracle ID
25eaa977-ca85-4f8d-8be5-9297a3edb14f
Słowa kluczowe
Companion, Mill
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
etched
Platformy
paper, mtgo, arena
Cechy wydruku
Reprint
Efekty ramki
legendary, companion, inverted, etched
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
4 495
Penny rank
1 920
Multiverse IDs
—
Arena ID
85560
MTGO ID
109436
TCGplayer ID
—
Cardmarket ID
704996
Illustration ID
d258b6a9-b886-4a6e-ac6b-77465f3d7cf5
Status obrazu
highres_scan

Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

A card with mana value 0 has an even mana value.

The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.

Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

If a replacement effect causes a player to exile the top four cards of their library instead of putting them into their graveyard as Gyruda's triggered ability resolves, the creature card you choose may be one of those cards in exile.

The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

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