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Battle of Hoover Dam

PIP (Fallout) · #11 · EN

Battle of Hoover Dam

Enchantment

As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
RzadkośćRare
PLN regular1,79 zł
PLN foil1,14 zł
PLN etched—

Battle of Hoover Dam

Urok

Gdy ten urok wchodzi na pole bitwy, wybierz NCR lub Legion.
• NCR — Na początku twojego etapu końcowego, zwróć wskazaną kartę stwora o wartości many 3 lub mniejszej z twojego cmentarza na pole bitwy z położonym na nim znacznikiem ostateczności.
• Legion — Za każdym razem, gdy stwór, który kontrolujesz, umiera, umieść dwa znaczniki +1/+1 na wskazanym stwórze, który kontrolujesz.

Jak działa karta?

Wybierz NCR albo Legion przy wejściu; NCR przywraca małego stwora z cmentarza z „znacznikiem ostateczności”, a Legion daje +1/+1, gdy twoje stwory umierają.

Gdy urok wchodzi na pole bitwy, wybierasz jedną z dwóch opcji: NCR lub Legion. NCR daje wywoływaną zdolność, która na początku twojego etapu końcowego może przywrócić z cmentarza kartę stwora o wartości many 3 lub mniejszej na pole bitwy i położyć na nim znacznik ostateczności; taki permanent, jeśli miałby trafić do cmentarza, zostanie wygnany. Legion daje zdolność reagującą na śmierć twoich stworów, dając dwa znaczniki +1/+1 wybranemu stworu, którym kontrolujesz.

Ważne interakcje

Częste pomyłki

Przykład

Wybrałeś NCR; na początku twojego etapu końcowego zwracasz kartę stwora o wartości many 3 z cmentarza na pole bitwy i kładziesz na nim znacznik ostateczności; jeśli potem ten permanent miałby trafić do cmentarza, zostanie wygnany zamiast tego.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Campbell White
Mana value
4
Mana cost
{3}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
59c0f13a-4e83-4e0b-a790-1f78b5ee6a64
Oracle ID
91596da5-5b1a-430c-a878-7757ae366b6b
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
8 732
Penny rank
—
Multiverse IDs
652098
Arena ID
—
MTGO ID
132269
TCGplayer ID
539826
Cardmarket ID
758503
Illustration ID
64861d0c-bc1e-440e-bc03-9daa8151e6dd
Status obrazu
highres_scan

If you somehow control Battle of Hoover Dam and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.

Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.

Multiple finality counters on a single permanent are redundant.

Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

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