If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

PIP (Fallout) · #127 · EN
Behemoth of Vault 0
Artifact Creature — Robot
When this creature enters, you get
When this creature dies, you may pay an amount of
Wyjaśnienie po polsku
Behemoth of Vault 0
Artefakt — Stwór — Robot
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz
Gdy ten stwór umiera, możesz zapłacić sumę
Jak działa karta?
Gdy wchodzi, daje ci cztery znaczniki energii. Gdy umiera, możesz zapłacić równą wartości many wybranego nie-lądowego permanentu; jeśli to zrobisz, zniszczysz go.
To artefakt-stwór daje cztery znaczniki energii właścicielowi, gdy wchodzi na pole bitwy. Gdy umiera, możesz zapłacić równą wartości many wybranego nie-lądowego permanentu; decyzję o zapłaceniu podejmujesz przy rozwiązywaniu się zdolności. Jeśli za zapłatę, uruchamia się refleksyjna zdolność, która następnie zniszczy wskazany permanent. Znaczniki energii są przechowywane przy graczu i nie są manyą.
Ważne interakcje
- Wybierasz wskazany permanent, gdy zdolność wyzwala się, ale decydujesz o zapłaceniu
dopiero przy rozwiązywaniu się zdolności.
- Zapłacenie
podczas rozwiązywania uruchamia drugą, refleksyjną zdolność, która nie ma celu i trafia na stos — gracze mogą na nią odpowiedzieć.
- Zliczaj znaczniki energii przypadające na każdego gracza; nie są to many i nie znikają same z siebie.
Częste pomyłki
- Traktowanie
jak many — znaczniki energii nie są maną i nie znikają na końcu tury.
- Mylenie momentu zniszczenia: zniszczenie następuje przez refleksyjną zdolność po zapłaceniu, a nie natychmiast przy płatności.
Przykład
Behemoth wchodzi i dajesz sobie . Później, gdy umiera, wybierasz przeciwnikowy artefakt o wartości many 3 i przy rozwiązywaniu płacisz
; wtedy refleksyjna zdolność trafia na stos i niszczy ten artefakt.
Dane wydruku
- Set
Fallout (PIP)
- Data wydania
- 2024-03-08
- Rzadkość
- Uncommon
- Artysta
- Eddie Mendoza
- Mana value
- 6
- Mana cost
- Power / Toughness
- 6 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 592d6e5b-a94e-460c-ab2f-21fd842c3d9a
- Oracle ID
- 7d05ffe2-e52b-42af-87ca-6aae488b9f41
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Trample
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 7 438
- Penny rank
- —
- Multiverse IDs
- 652214
- Arena ID
- —
- MTGO ID
- 132503
- TCGplayer ID
- 541466
- Cardmarket ID
- 758302
- Illustration ID
- 3d652e16-caae-4ad9-b48c-5e8c72803ef4
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
{E} is the energy symbol. It represents one energy counter.
If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
You choose the target of Behemoth of Vault 0’s last ability when it triggers, but you don’t have to decide whether or not to pay until the ability resolves.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
When you pay {E} equal to the target nonland permanent’s mana value during the resolution of Behemoth of Vault 0’s last ability, a second “reflexive” ability triggers and is put onto the stack. This ability does not have a target. Each player may respond to this triggered ability as normal.
Pełny rekord źródłowy JSON
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