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Isengard Unleashed

LTC (Tales of Middle-earth Commander) · #539 · EN

Isengard Unleashed

Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
RzadkośćRare
PLN regular—
PLN foil25,04 zł
PLN etched—

Isengard Unleashed

Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Jak działa karta?

Do końca tury żadne efekty używające "prevent" ani protection nie mogą zapobiec obrażeniom. Dodatkowo każde zadane przez źródło, które kontrolujesz, obrażenie skierowane do przeciwnika lub permanentu kontrolowanego przez przeciwnika zostaje potrojone. Karta ma też Flashback za {4}{R}{R}{R} (możesz ją zagrać z grobu za ten koszt, potem ją wygnaj).

Isengard Unleashed (Sorcery)
- Pierwsze zdanie: "Damage can't be prevented this turn." Oznacza to, że przez resztę tury żadne efekty, których działanie polega na "prevent" (zapobieganiu) obrażeń ani umiejętności kluczowe typu protection nie będą mogły zapobiec zadawaniu obrażeń. Inne sposoby modyfikowania obrażeń (np. zmniejszanie ich wartości zamiast zapobiegania) działają normalnie, jeśli ich tekst nie używa słowa "prevent".
- Drugie zdanie: "If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead." Dla tej tury każde zadanie obrażeń przez źródło, które kontrolujesz, które miałoby trafić w przeciwnika lub permanent kontrolowany przez przeciwnika, zostaje zastąpione zadaniem trzykrotnej ilości tych obrażeń. To jest zastąpienie efektu zadawania obrażeń (mnożymy wartość obrażeń przez 3).
- Łączenie efektów: jeśli rozwiąże się więcej niż jedna kopia Isengard Unleashed w tej samej turze, mnożniki się kumulują (dwie kopie → ×9, trzy kopie → ×27, itd.).
- Kolejność operacji przy podziale lub przydziale obrażeń: zawsze najpierw ustalasz i przydzielasz niezmodyfikowaną ilość obrażeń zgodnie z normalnymi zasadami (np. przy trample lub gdy karta pyta o podział obrażeń), a następnie każdą taką przydzieloną część mnożysz przez 3 przy samym zadawaniu obrażeń.
- Flashback {4}{R}{R}{R}: Możesz odgrać tę kartę z grobu, płacąc koszt flashback zamiast kosztu mana. Jeśli zapłacisz flashback, karta zostanie wygnana po tym, jak opuści stos (nieważne, czy się rozwiąże, zostanie skontrowana itd.). Jako że to sorcery, możesz użyć flashback tylko w momentach, gdy normalnie możesz zagrywać sorcery (czyli zwykle w swojej głównej fazie, gdy stos jest pusty).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz 3/3 stworzenie z trample i zaatakowało, zostało zablokowane przez 2/2. Przydzielasz 1 obrażenie do gracza i 2 do blokerа (niezmodyfikowane). Po Isengard Unleashed te liczby są potrojone: 3 do gracza i 6 do blokera.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Tales of Middle-earth Commander (LTC)
Data wydania
2023-11-03
Rzadkość
Rare
Artysta
Jason Rainville
Mana value
5
Mana cost
{2}{R}{R}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
586ea783-7800-4a55-a109-d3a0b9e97c76
Oracle ID
2b947703-751a-4d95-b5de-e2d6b1fcb502
Słowa kluczowe
Triple, Flashback
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
inverted
Typ promocji
boosterfun, surgefoil, universesbeyond
Watermark
—
Obramowanie / znacznik
borderless / triangle
EDHREC rank
5 751
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
517880
Cardmarket ID
735384
Illustration ID
a66f53a2-a9bd-4891-9fff-6087ecb00568
Status obrazu
highres_scan

Isengard Unleashed only stops damage from being prevented by effects that use the word "prevent" or keyword abilities like protection that prevent damage.

If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

Protection prevents damage, so protection will be unable to prevent damage after Isengard Unleashed has resolved. However, this won't allow a spell or ability to target illegally, even if that spell or ability would cause damage to be dealt.

You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

If you resolve two copies of Isengard Unleashed in one turn, damage dealt by sources you control will be multiplied by 9. If you resolve three, it will be multiplied by 27, and so on.

If a creature with trample you control would deal combat damage to a blocking creature this turn, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature (2 tripled) and 3 to the defending player (1 tripled).

"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

If an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before tripling it.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

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