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Terror Ballista

BRO (The Brothers' War) · #375 · EN

Terror Ballista

Artifact Creature — Construct

Menace
Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
RzadkośćRare
PLN regular0,31 zł
PLN foil—
PLN etched—

Terror Ballista

Artefakt — Stwór — Konstrukcja

Groźba (Menace)
Za każdym razem, gdy ten stwór atakuje, możesz poświęcić innego stwora. Jeśli tak zrobisz, zniszcz wskazany stwór, który kontroluje przeciwnik.
Wykopanie (Unearth) {3}{B}{B} ({3}{B}{B}: Wróć tę kartę z twojego cmentarza na pole bitwy. Zyskuje pośpiech (Haste). Wygnaj ją na początku następnego końcowego etapu lub jeśli miałaby opuścić pole bitwy. Wykopanie można użyć tylko jako zaklęcie sorcery.)

Jak działa karta?

Groźny artefakt-stwór: gdy atakuje, możesz poświęcić innego stwora, by zniszczyć stwora przeciwnika. Możesz też wykopać go z cmentarza za {3}{B}{B}, ale zostanie wygnany później.

To artefakt-stwór z Groźbą (Menace), co utrudnia blokowanie go (musi być blokowany przez co najmniej dwóch przeciwników). Gdy atakuje, możesz poświęcić innego stwora; jeśli to zrobisz, niszczysz wskazany stwór kontrolowany przez przeciwnika. Ma też Wykopanie (Unearth) {3}{B}{B}, które pozwala czasowo przywrócić je z twojego cmentarza z pośpiechem, lecz zostanie wygnane na początku następnego końcowego etapu lub jeśli opuści pole bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Atakujesz Terror Ballistą, poświęcasz drobnego tokena; wybierasz i niszczysz przeciwnikowy stwór o większej sile.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The Brothers' War (BRO)
Data wydania
2022-11-18
Rzadkość
Rare
Artysta
Leon Tukker
Mana value
7
Mana cost
{7}
Power / Toughness
5 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
56ef8698-982d-4c35-b3a0-99788fc2f8a0
Oracle ID
3044a00d-7f88-47e8-9110-2e898b20416c
Słowa kluczowe
Unearth, Menace
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
19 480
Penny rank
—
Multiverse IDs
586066
Arena ID
—
MTGO ID
—
TCGplayer ID
453122
Cardmarket ID
683471
Illustration ID
ae1465b3-1458-4872-b69d-4c7af182c134
Status obrazu
highres_scan

You don't choose a target for Terror Ballista's triggered ability when it attacks. If you choose to sacrifice a creature, a second triggered ability triggers and you choose a target for that second ability. Players may respond as normal to this second ability.

If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Net might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.

At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Defabricate that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.

If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.

Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Defabricate's second mode) will interact with unearth, but spells and abilities that interact with spells (such as Scatter Ray) will not.

Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.

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