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Unnerving Grasp

DSK (Duskmourn: House of Horror) · #80 · EN

Unnerving Grasp

Sorcery

Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
RzadkośćUncommon
PLN regular0,26 zł
PLN foil0,87 zł
PLN etched—

Unnerving Grasp

Szakrament (Sorcery)

Wróć do ręki do jednego docelowego nonland permanenta. Manifest dread. (Oglądnij dwie wierzchnie karty biblioteki. Połóż jedną na polu bitwy zakrytą jako 2/2 stworzenie, a drugą do twojego cmentarza. Odsłoń ją w dowolnym momencie, płacąc jej koszt many, jeśli jest to karta stworzenia.)

Jak działa karta?

Zwróć do ręki do jednego nonland permanenta, potem manifest dread: z dwóch wierzchnich kart jedną połóż na polu bitwy zakrytą jako 2/2, drugą do cmentarza. Możesz w dowolnym momencie odsłonić i zapłacić koszt many, jeśli to karta stworzenia.

Unnerving Grasp — gdy to zaklęcie rozwiąże się, wykonujesz dwa po kolei zadania: 1) Zwróć docelowe nieziemne stałe (nonland permanent) do ręki jej właściciela. Możesz wybrać „do jednego” celu lub żadnego. 2) Manifest dread: obejrzyj dwie wierzchnie karty biblioteki. Wybierz jedną z nich i połóż ją na polu bitwy zakrytą jako 2/2 stworzenie (face down), drugą włóż do twojego cmentarza. Karta położona zakrytą staje się 2/2, nie ma nazwy, kosztu many, typów stworzenia, koloru ani zdolności i ma wartość many 0. Inne efekty mogą nadawać lub zmieniać jej cechy. Jeśli nie ma wystarczającej liczby kart w bibliotece, wykonaj tyle kroków manifestowania, ile możesz (jedna karta → połóż ją zakrytą; zero kart → nic). Jeżeli docelowy nieziemny permanent stanie się nielegalnym celem w momencie rozwiązywania (np. zniknie z pola), całe Unnerving Grasp nie rozwiąże się i w ogóle nie manifestujesz dread.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Unnerving Grasp i celujesz w przeciwnikowe stworzenie. Gdy zaklęcie rozwiąże się, najpierw zwracasz to stworzenie do ręki właściciela. Następnie manifestujesz dread: oglądasz dwie wierzchnie karty, kładziesz jedną na polu bitwy zakrytą jako 2/2, drugą do cmentarza. Gdy chcesz, możesz później odsłonić i zapłacić koszt many, jeśli ta karta jest kartą stworzenia, aby ją odwrócić.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Uncommon
Artysta
Jeremy Wilson
Mana value
3
Mana cost
{2}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5602756d-76d2-4502-965f-36fc44596123
Oracle ID
7a335332-87ff-42dc-a547-c84295dd8138
Słowa kluczowe
Manifest, Manifest dread
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 230
Penny rank
7 891
Multiverse IDs
673485
Arena ID
92152
MTGO ID
130291
TCGplayer ID
578880
Cardmarket ID
788308
Illustration ID
a583ec5c-60a4-4cfb-ae2c-0da1a9f9ca19
Status obrazu
highres_scan

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If the target nonland permanent is an illegal target when Unnerving Grasp tries to resolve, it won't resolve and none of its effects will happen. You won't manifest dread.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

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