
Shady Traveler
Creature — Human Werewolf
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

MID (Innistrad: Midnight Hunt) · #120 · EN
Creature — Human Werewolf // Creature — Werewolf
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Creature — Human Werewolf

Creature — Werewolf
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Creature — Human Werewolf // Creature — Werewolf
Dwustronna kreatura z daybound/nightbound. Transformuje tylko gdy gra zmienia się na day/ night zgodnie z zasadami: wejście nieodgrywane podczas night wchodzi już w formie nightbound; rzucenie podczas night pokazuje front na stosie, ale po wejściu karta będzie nightbound.
Ta karta to dwustronna kreatura z mechaniką daybound/nightbound. Jej dwie strony to: front — Shady Traveler (Creature — Human Werewolf) i back — Stalking Predator (Creature — Werewolf). Karta zmienia stronę tylko wtedy, gdy gra zmienia swój stan na day lub night zgodnie z zasadami daybound/nightbound opisanymi w rulingach. Gra zaczyna jako żadna z tych opcji (neither). Gdy stanie się day lub night, wszystkie odpowiednie permanenty natychmiast się transformują. Wejście na pole bitwy bez odgrywania karty podczas night spowoduje wejście karty już w formie nightbound; rzut takiej karty podczas night pokaże front na stosie, ale po wejściu ona będzie nightbound.
Przykład: Jeśli jest day, a na poprzedniej turze aktywny gracz nie rzucił żadnego czaru, na początku następnej tury stanie się night i Shady Traveler odwróci się na Stalking Predator natychmiast (nie czekając na untap). Jeśli karta została reanimowana podczas night, wejdzie już jako Stalking Predator.
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If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
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