If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.

HOU · #104 · en
Neheb, the Eternal
Legendary Creature — Zombie Minotaur Warrior
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
"This is what glory looks like."
—Nicol Bolas
Dane wydruku
- Set
- Hour of Devastation (HOU)
- Data wydania
- 2017-07-14
- Rzadkość
- Mythic
- Artysta
- Chris Rahn
- Mana value
- 5.000
- Mana cost
- {3}{R}{R}
- Power / Toughness
- 4 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 54231832-d492-4812-b658-4ab9a30fefe2
- Oracle ID
- b0d3fd57-1420-4dd1-8410-9d659655287f
Legalność formatów
Rulings
Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
If multiple creatures block a creature with afflict, afflict triggers only once.
Afflict causes the defending player to lose life; it's not damage or combat damage.
You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
Damage dealt to a player causes that player to lose that much life.
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
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