Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

LCC (The Lost Caverns of Ixalan Commander) · #81 · EN
Francisco, Fowl Marauder
Legendary Creature — Bird Pirate
Francisco can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner (You can have two commanders if both have partner.)
Wyjaśnienie po polsku
Francisco, Fowl Marauder
Legendary Creature — Bird Pirate
Francisco can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner (You can have two commanders if both have partner.)
Jak działa karta?
Francisco lata, nie może blokować i eksploruje za każdym razem, gdy jedna lub więcej Pirate, które kontrolujesz, zada sobie obrażenia graczowi. Ma też partnera (możesz mieć dwóch dowódców, jeśli obaj mają partner).
Typ i właściwości: Legendarny stworzenie — Bird Pirate. Ma Flying i nie może blokować ("Francisco can't block").
Ważne interakcje
- Francisco triggers and explores whenever one or more Pirates you control deal damage to a player. If your Pirates deal damage to multiple players at once, Francisco triggers separately for each player.
- If an effect causes Francisco (or another permanent instructed to explore) to explore multiple times in a row, you may reveal the same top card multiple times if you leave it on top of your library.
- If a resolving effect instructs a creature to explore but that creature has left the battlefield, you still reveal the top card; you just won't put a +1/+1 counter on anything if a nonland is revealed.
- If your library is empty when a creature explores, treat it as if no card was revealed; the exploring creature gets a +1/+1 counter.
- If you have two commanders (both with partner) they both start in the command zone and are tracked separately; choose one when an effect references "your commander."
Częste pomyłki
- Myślenie, że Francisco musi zadać obrażenia osobiście — nie musi. Każdy Pirate, którego kontrolujesz, wywołuje trigger Francisco, jeśli zadaje obrażenia graczowi.
- Zakładanie, że trigger występuje tylko raz niezależnie od liczby poszkodowanych graczy — jeśli twoje Pirate zadają obrażenia kilku graczom jednocześnie, trigger pojawia się osobno dla każdego z tych graczy.
- Mylenie eksplorowania z dobieraniem: przy eksplorowaniu odkrywasz kartę; jeśli to land, bierzesz je do ręki; jeśli nie, kładziesz +1/+1 na eksplorującym stworzeniu i decydujesz, czy zostawić kartę na wierzchu, czy wyrzucić do grobu.
- Sądzisz, że jeśli Francisco opuści pole bitwy zanim zdolność eksploracji rozwiąże się, nic się nie stanie — zdolność nadal rozwiązuje się i odkrywa kartę; po odkryciu nie dostaniesz +1/+1 na Francisco, jeśli już nie jest na polu bitwy.
- Zakładanie, że utrata ability partner w trakcie gry zabiera dowództwo: jeśli na początku gry masz dwóch commanderów z partner, tracenie partner w czasie gry nie powoduje, że przestają być twoimi commanderami.
Przykład
Przykład: Masz Francisco na polu bitwy i inną istotę z typem Pirate, która zadaje obrażenia graczowi (w walce lub z efektu). Gdy ta (lub te) Pirate zadadzą obrażenia graczowi, wyzwalana jest zdolność Francisco. Zdolność ta każe ci eksplorować: odkrywasz górną kartę biblioteki. Jeśli to land, odkładasz go do ręki; jeśli to inna karta, kładziesz +1/+1 na stworzeniu, które eksplorowało, a następnie decydujesz, czy zostawić odkrytą kartę na wierzchu biblioteki, czy wrzucić ją do grobu.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
The Lost Caverns of Ixalan Commander (LCC)
- Data wydania
- 2023-11-17
- Rzadkość
- Rare
- Artysta
- Rudy Siswanto
- Mana value
- 2
- Mana cost
- Power / Toughness
- 0 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 5182b527-739e-4523-8611-01244ced26ac
- Oracle ID
- 1dbe4eb4-8313-459a-89ce-982442cd0cd0
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Partner, Explore
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- legendary
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 6 997
- Penny rank
- —
- Multiverse IDs
- 640041
- Arena ID
- —
- MTGO ID
- 119166
- TCGplayer ID
- 526201
- Cardmarket ID
- 743458
- Illustration ID
- 6ca46812-8c12-460d-827d-e41ab46828b7
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If one or more Pirates you control deal damage to multiple players at once (for example, in combat, or with an ability such as that of Lightning-Rig Crew), Francisco, Fowl Marauder's ability triggers once for each of those players.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
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