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Simic Fluxmage

GTC (Gatecrash) · #49 · EN

Simic Fluxmage

Creature — Merfolk Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.
RzadkośćUncommon
PLN regular0,52 zł
PLN foil2,53 zł
PLN etched—

Simic Fluxmage

Stwór — Syrenka Czarodziej

Ewolucja (Za każdym razem, gdy stwór, którym kontrolujesz, wchodzi, jeżeli ten stwór ma większą siłę lub wytrzymałość niż ten stwór, połóż na tym stworze znacznik +1/+1.)
{1}{U}, {T}: Przenieś znacznik +1/+1 z tego stwora na wskazany stwór.

Jak działa karta?

Ewolucja daje znacznik +1/+1, gdy inny stwór, którego siła lub wytrzymałość jest większa, wchodzi pod twoją kontrolę. Za {1}{U}, {T} możesz przenieść jeden znacznik +1/+1 z Simic Fluxmage na inny stwór.

Karta ma Ewolucję (Ewolucja (Evolve)): za każdym razem, gdy inny stwór wchodzi pod twoją kontrolę, porównaj jego siłę i wytrzymałość z siłą i wytrzymałością Simic Fluxmage; jeśli któraś ze statystyk nowego stwora jest większa, połóż na Simic Fluxmage znacznik +1/+1. Druga zdolność za {1}{U}, {T} pozwala przenieść jeden znacznik +1/+1 z tego stwora na wskazany stwór; znacznik zostaje najpierw usunięty, a potem położony na celu (to może wywołać odpowiednie zdarzenia). Porównania statystyk zawsze są siła do siły i wytrzymałość do wytrzymałości; jeżeli przy rozwiązywaniu nic nie jest większe, efekt nic nie robi. Jeśli stwór wszedł z już istniejącymi znacznikami +1/+1, uwzględnia się je przy porównaniu.

Ważne interakcje

Częste pomyłki

Przykład

Masz 2/2 z Ewolucją; wchodzi pod twoją kontrolę 3/1 — Ewolucja wyzwala i przy rozwiązywaniu stwierdza, że siła 3 > 2, więc kładziesz znacznik +1/+1 na Simic Fluxmage.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Gatecrash (GTC)
Data wydania
2013-02-01
Rzadkość
Uncommon
Artysta
Karl Kopinski
Mana value
3
Mana cost
{2}{U}
Power / Toughness
1 / 2
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
50633b59-6051-4f47-9e27-538fda03b5dd
Oracle ID
68af451d-82f9-4c78-8bb1-36503e3f2e34
Słowa kluczowe
Evolve
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
simic
Obramowanie / znacznik
black / —
EDHREC rank
23 842
Penny rank
17 948
Multiverse IDs
366274
Arena ID
—
MTGO ID
47469
TCGplayer ID
67329
Cardmarket ID
259803
Illustration ID
b7fc815a-8fac-47f2-b192-479dbb0f1138
Status obrazu
highres_scan

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.

If the creature is an illegal target when Simic Fluxmage’s ability tries to resolve, it won’t resolve and none of its effects will happen. No counters will be removed from Simic Fluxmage.

To move a counter from one creature to another, the counter is removed from the first creature and placed on the second. Any abilities that care about a counter being placed on the second creature will apply.

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