If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.

CMB2 · #53 · en
Bombardment
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
PLN regular6,53 zł
PLN foil—
PLN etched—
Dane wydruku
- Set
- Mystery Booster Playtest Cards 2021 (CMB2)
- Data wydania
- 2021-08-20
- Rzadkość
- Rare
- Artysta
- James Arnold
- Mana value
- 1.000
- Mana cost
- {R}
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 50407531-5f42-40a2-ad6e-618b85c6a00e
- Oracle ID
- 4a002816-aaab-4702-b736-97e6bf354d49
Legalność formatów
StandardniedozwolonaFuture StandardniedozwolonaHistoricniedozwolonaTimelessniedozwolonaGladiatorniedozwolonaPioneerniedozwolonaModernniedozwolonaLegacyniedozwolonaPauperniedozwolonaVintageniedozwolonaPenny DreadfulniedozwolonaCommanderniedozwolonaOathbreakerniedozwolonaStandard BrawlniedozwolonaBrawlniedozwolonaCompetitive BrawlniedozwolonaAlchemyniedozwolonaPauper CommanderniedozwolonaDuel CommanderniedozwolonaOld School 93/94niedozwolonaPremodernniedozwolonaPreDHniedozwolonaTiny Leaders: Rebornniedozwolona
Rulings
The Missile characteristics are copiable values of the affected cards and spells.
Cards you own keep any supertypes they may have, such as legendary and basic.
If any portion of your library is randomized, those cards become new objects that aren’t Missiles.
If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
Pełny rekord źródłowy JSON
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