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The Celestus

MID (Innistrad: Midnight Hunt) · #377 · EN

The Celestus

Legendary Artifact

If it's neither day nor night, it becomes day as The Celestus enters.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
RzadkośćRare
PLN regular6,90 zł
PLN foil9,57 zł
PLN etched—

The Celestus

Legendarny artefakt

Jeśli nie jest ani dzień, ani noc, staje się dniem w chwili, gdy The Celestus wchodzi na pole bitwy.
{T}: Dodaj jedną manę dowolnego koloru.
{3}, {T}: Jeśli jest noc, staje się dniem. W przeciwnym razie staje się nocą. Aktywuj tylko jako czar (sorcery).
Za każdym razem, gdy dzień staje się nocą lub noc staje się dniem, zyskujesz 1 punkt życia. Możesz dobrać kartę. Jeśli to zrobisz, odrzuć kartę.

Jak działa karta?

Legendarny artefakt, który 1) dodaje jedną manę dowolnego koloru za {T}, 2) może przełączać dzień i noc za {3},{T} (tylko jako czar (sorcery)), i 3) daje życie i opcję dobrania przy każdej zmianie dnia/nocy.

The Celestus wchodzi na pole bitwy i jeśli dotąd nie było ani dnia, ani nocy, ustawia grę na dzień. Ma zdolność kręcenia się za {T}, która dodaje manę dowolnego koloru, oraz kosztowaną umiejętność {3}, {T}, która przełącza dzień na noc i odwrotnie (można ją aktywować tylko jako czar (sorcery)). Za każdym przejściem między dniem a nocą kontroler zyskuje 1 punkt życia i może dobrać kartę — jeśli dobierze, musi odrzucić kartę. Zmiana oznaczenia dzień/noc wykonuje się według reguł gry i może zależeć od akcji graczy z poprzedniej tury.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli zaczynacie grę i nikt jeszcze nie ustawił dnia/nocy, gdy The Celestus wejdzie, gra stanie się dniem; później aktywujesz {3},{T} i zmieniasz na noc, zyskując 1 punkt życia i dobierając, a potem odrzucając kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Innistrad: Midnight Hunt (MID)
Data wydania
2021-09-24
Rzadkość
Rare
Artysta
Jonas De Ro
Mana value
3
Mana cost
{3}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
4f45a290-5ab8-4200-91e4-ea03d45c34b6
Oracle ID
c0ad2b5f-066b-424b-bddf-d3014731e599
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
{B}{G}{R}{U}{W}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
6 311
Penny rank
1 976
Multiverse IDs
538734
Arena ID
—
MTGO ID
—
TCGplayer ID
247962
Cardmarket ID
574784
Illustration ID
a308e983-1ad3-46d4-8199-0585cb46e7b9
Status obrazu
highres_scan

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Pełny rekord źródłowy JSON
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