Both commanders start in the command zone, and the remaining 98 cards your deck are shuffled to become your library.

TMC (Teenage Mutant Ninja Turtles Eternal) · #94 · EN
Rocksteady, Mutant Marauder
Legendary Creature — Rhino Mutant
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
Wyjaśnienie po polsku
Rocksteady, Mutantowy Najeźdźca (Rocksteady, Mutant Marauder)
Legendarny stwór — Nosorożec Mutant
Tratowanie (Trample)
Za każdym razem, gdy inny niebędący żetonem stwór, który kontrolujesz, wchodzi na pole bitwy, połóż znacznik +1/+1 na wskazanym stworze.
Jak działa karta?
Partner z Bebop daje możliwość wyszukania Bebop w bibliotece przy wejściu; Tratowanie (Trample) jest słowem kluczowym; wejście innego nieżetonowego stwora powoduje położenie znacznika +1/+1 na wskazanym stworze.
Karta ma trzy linie tekstu: pierwsza to zdolność «Partner z …», która przy wejściu pozwala wskazanemu graczowi poszukać karty Bebop w swojej bibliotece i włożyć ją do ręki; to działa szczególnie w Commanderze jako mechanika pozwalająca na drugiego dowódcę. Druga linia to słowo kluczowe Tratowanie (Trample). Trzecia linia to wywołana zdolność, która za każdym razem, gdy inny niebędący żetonem stwór, który kontrolujesz, wchodzi na pole bitwy, pozwala położyć znacznik +1/+1 na wskazanym stworze. Zdolności te działają niezależnie i nie nakładają dodatkowych kosztów poza wejściem stwora na pole bitwy.
Ważne interakcje
- W formacie Commander karta z „Partner z …" może być drugim dowódcą — ta zdolność zmienia zasady konstrukcji talii tylko w Commanderze.
- Przy wejściu ta wywołana zdolność (partnera) pozwala wskazanemu graczowi przeszukać bibliotekę, ujawnić znalezioną kartę i włożyć ją do ręki, a następnie przetasować.
- Jeśli masz dwóch dowódców, oba są śledzone osobno; rzucenie jednego nie wymusza dodatkowego opłacenia dla drugiego przy pierwszym rzuceniu.
Częste pomyłki
- Mylenie zdolności partner z wyszukaniem tylko w swojej bibliotece — możesz wskazać dowolnego gracza jako cel tej zdolności.
- Traktowanie (Trample) nie automatycznie zabija blokera ani nie wymaga poświęcenia; to tylko sposób rozdzielenia obrażeń przy bloku.
Przykład
Gdy inny niebędący żetonem stwór wchodzi na pole bitwy pod twoją kontrolę, możesz wskazać np. swojego 2/2 i położyć na nim znacznik +1/+1, zamieniając go w 3/3.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Teenage Mutant Ninja Turtles Eternal (TMC)
- Data wydania
- 2026-03-06
- Rzadkość
- Rare
- Artysta
- Kirokaze
- Mana value
- 3
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 4f40a1d3-eb94-455d-a1f3-fcfd91fd888b
- Oracle ID
- 506a972d-d226-44dc-95b7-a6e7a63d76cd
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Partner with, Partner, Trample
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- legendary, inverted
- Typ promocji
- surgefoil, universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- borderless / oval
Identyfikatory i rankingi
- EDHREC rank
- 9 932
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- 147597
- TCGplayer ID
- 679874
- Cardmarket ID
- 873824
- Illustration ID
- 117e0358-fac9-4cdb-a1b3-1747b3c5f96a
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Bebop, Skull and Crossbones and Rocksteady, Mutant Marauder are your commanders, your deck may contain cards with black and/or green in their color identities, but not white, blue, or red.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
Pełny rekord źródłowy JSON
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