
The Long Reach of Night
Enchantment — Saga
I, II — Each opponent sacrifices a creature of their choice unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

NEO (Kamigawa: Neon Dynasty) · #109 · EN
Enchantment — Saga // Enchantment Creature — Spirit
Strony karty

Enchantment — Saga

Enchantment Creature — Spirit
Wyjaśnienie po polsku
Enchantment — Saga // Enchantment Creature — Spirit
This is a transforming double-faced card. You cast the front face (The Long Reach of Night). Off the battlefield it is treated only as the front face. On the battlefield only the face that's up matters. It normally enters with the front face up. Mana value is always that of the front face. The back face's color is given by its color indicator.
To translate and explain this transforming double-faced card, consider these rules from the provided rulings:
- This card is a transforming double-faced card (front: The Long Reach of Night; back: Animus of Night's Reach). Each face has its own name, types, subtypes and abilities. While it is on the battlefield, only the face that is currently up matters — the other face's characteristics are ignored.
- Each transforming double-faced card in this set is cast face up. That means when you cast this card as a spell from your hand, you cast the front face (The Long Reach of Night).
- In every zone other than the battlefield (hand, library, graveyard, exile, stack, etc.), you consider only the characteristics of the front face. So anywhere except the battlefield this card is treated as The Long Reach of Night.
- A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability tells you to put it onto the battlefield transformed or you cast it transformed. If it enters with the back face up, it has the back face's characteristics instead.
- The back face usually has a color indicator that defines its color. This matters for things that check a permanent's color while it is on the battlefield.
- The mana value of the card is the mana value of the front face (The Long Reach of Night), regardless of which face is currently up.
- If an effect instructs you to put a non-double-faced card onto the battlefield transformed, it won't enter the battlefield. (This ruling is to clarify interactions with copying effects; it doesn't change how this double-faced card itself works.)
(No oracle text was supplied. Use the printed card to read chapter effects for the front face and the back-face creature abilities. Cast the card as The Long Reach of Night. If it becomes a permanent on the battlefield, follow the chapter triggers. When it transforms, the battlefield sees Animus of Night's Reach with only the back face's characteristics.)
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Rulings
The back face of a transforming double-faced card usually has a color indicator that defines its color.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
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