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Reservoir Walker

KLR (Kaladesh Remastered) · #266 · EN

Reservoir Walker

Artifact Creature — Construct

When this creature enters, you gain 3 life and get {E}{E}{E} (three energy counters).
RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—

Wędrowiec Zbiornika (Reservoir Walker)

Artefakt — Stwór — Konstrukcja

Gdy ten stwór wchodzi na pole bitwy, zyskujesz 3 punkty życia i otrzymujesz {E}{E}{E} (trzy znaczniki energii).

Jak działa karta?

Po wejściu na pole bitwy dostajesz 3 życia i trzy znaczniki energii ({E}{E}{E}). Znaczniki energii należą do ciebie jako gracza i nie są maną.

Gdy Wędrowiec Zbiornika wchodzi na pole bitwy, natychmiast otrzymujesz 3 punkty życia oraz trzy znaczniki energii ({E}{E}{E}). Znaczniki energii należą do Ciebie jako gracza i pozostają przy tobie do czasu, aż je wydasz lub utracisz innymi efektami. Energia nie jest maną i nie znika z końcem tury; służy do płacenia kosztów {E} w późniejszych efektach.

Ważne interakcje

Częste pomyłki

Przykład

Gdy zagrasz Wędrowca Zbiornika, po wejściu na pole bitwy dostajesz 3 punkty życia i trzy znaczniki energii; możesz potem wydać te znaczniki na zdolności lub czary wymagające {E}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Common
Artysta
Johann Bodin
Mana value
5
Mana cost
{5}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
4e55a834-2f36-4eaa-835e-0172efc86cb6
Oracle ID
7177361a-f86f-4a50-b517-229cb1eaac07
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 833
Penny rank
17 786
Multiverse IDs
548072
Arena ID
75843
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
3808fc81-e870-4d82-9c16-4dcdda9cc78a
Status obrazu
lowres

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

{E} is the energy symbol. It represents one energy counter.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Pełny rekord źródłowy JSON
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