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Clinging Anemones

GTC (Gatecrash) · #31 · EN

Clinging Anemones

Creature — Jellyfish

Defender
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
RzadkośćCommon
PLN regular0,44 zł
PLN foil1,14 zł
PLN etched—

Przyczepne ukwiały (Clinging Anemones)

Stwór — Meduza

Obrońca (Defender)
Ewolucja (Za każdym razem, gdy wchodzi na pole bitwy stwór, który kontrolujesz, jeśli ten stwór ma większą siłę lub większą wytrzymałość niż ten stwór, połóż na tym stworze znacznik +1/+1.)

Jak działa karta?

Obrońca; Ewolucja daje mu znacznik +1/+1, gdy na pole bitwy wchodzi twój stwór o większej sile lub wytrzymałości.

To 1) stwór z Obrońcą, więc nie może atakować. 2) Ma zdolność Ewolucja: za każdym razem, gdy wchodzi na pole bitwy stwór, który kontrolujesz, porównaj siłę i wytrzymałość tego nowego stwora z siłą i wytrzymałością Przyczepnego ukwiału. Jeśli przynajmniej jedna z tych wartości nowego stwora jest większa, połóż na Przyczepnym ukwiale znacznik +1/+1. Każde wejście wielu stworów może wywołać wiele oddzielnych sprawdzeń i efektów rozwiązywania.

Ważne interakcje

Częste pomyłki

Przykład

Kontrolujesz 2/2 Przyczepne ukwiały; wchodzi 3/3 stwór — Ewolucja wywoła się i po rozwiązaniu połozysz na ukwiale znacznik +1/+1, a on stanie się 3/3.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Gatecrash (GTC)
Data wydania
2013-02-01
Rzadkość
Common
Artysta
Mike Bierek
Mana value
4
Mana cost
{3}{U}
Power / Toughness
1 / 4
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
4e183069-096d-4977-8154-e7b60f17a787
Oracle ID
7058e7c3-b704-47f6-85f8-ee584f76a1fe
Słowa kluczowe
Evolve, Defender
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
simic
Obramowanie / znacznik
black / —
EDHREC rank
23 668
Penny rank
—
Multiverse IDs
366363
Arena ID
—
MTGO ID
47777
TCGplayer ID
67513
Cardmarket ID
259997
Illustration ID
35750da7-b6cf-4176-b0e6-a9fec6dac697
Status obrazu
highres_scan

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

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