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Midnight Recovery

GTC (Gatecrash) · #73 · EN

Midnight Recovery

Sorcery

Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
RzadkośćCommon
PLN regular0,44 zł
PLN foil1,66 zł
PLN etched—

Midnight Recovery

Sorcery

Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Jak działa karta?

Zwracasz jedną kartę istoty z twojego cmentarza do ręki. Jeśli chcesz, możesz wygnąć to zaklęcie jako zakodowaną na kontrolowanej przez ciebie istocie; wtedy za każdym razem, gdy ta istota zada obrażenia bojowe graczowi, jej kontroler może stworzyć i rzucić kopię Midnight Recovery bez kosztu.

Midnight Recovery: "Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)" — Po rozwiązaniu: zwracasz wybraną kartę istoty z własnego cmentarza do ręki. Następnie, jako część rozwiązywania, możesz wybrać, żeby wygnana karta zaklęcia została zakodowana (encoded) na istocie, którą kontrolujesz. Zakodowana karta trafia z razu do wygnania; nie idzie do grobu. By móc zakodować, permanent musi być istotą w chwili rozwiązywania. Gdy istota z zakodowaną kartą zada obrażenia bojowe graczowi, wyzwalana jest zdolność: kontroler tej istoty może utworzyć kopię zakodowanej karty i rzucić ją bez płacenia kosztów many. Kopię tworzysz i rzucasz podczas rozwiązywania się tej wyzwalanej zdolności; ignorujesz normalne ograniczenia timingowe (np. sorcery można rzucić wtedy). Jeśli nie rzucisz kopii lub nie możesz jej rzucić, kopia zniknie przy następnym sprawdzeniu stanów. Jeśli istota przestanie być istotą lub opuści pole bitwy, karta pozostaje w wygnaniu, a jeśli istota straci zdolność wyzwalaną, to kolejnych triggerów nie będzie.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Midnight Recovery, celujesz kartą istoty z własnego cmentarza i przy rozwiązywaniu odzyskujesz ją do ręki. Możesz wtedy wygnąć Midnight Recovery zakodowaną na kontrolowanej przez siebie istocie. Gdy ta istota zada obrażenia bojowe przeciwnikowi, możesz utworzyć kopię i rzucić ją bez kosztu — ta kopia również zwróci inną kartę istoty z twojego cmentarza do ręki.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Gatecrash (GTC)
Data wydania
2013-02-01
Rzadkość
Common
Artysta
Peter Mohrbacher
Mana value
4
Mana cost
{3}{B}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
4df40471-1118-4429-83bf-8225ea50b69f
Oracle ID
7904025c-7120-4362-abe9-a9f5fb64447f
Słowa kluczowe
Cipher
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
dimir
Obramowanie / znacznik
black / —
EDHREC rank
19 292
Penny rank
17 523
Multiverse IDs
366476
Arena ID
—
MTGO ID
47797
TCGplayer ID
67556
Cardmarket ID
260025
Illustration ID
84cec293-697f-4c37-89cf-ca472b049c8f
Status obrazu
highres_scan

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

The copy of the card with cipher is created in and cast from exile.

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

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