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Skophos Reaver

J21 (Jumpstart: Historic Horizons) · #513 · EN

Skophos Reaver

Creature — Minotaur Warrior

During your turn, this creature gets +2/+0.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—

Skophos Reaver

Stwór — Minotaur Wojownik

Podczas twojej tury ten stwór otrzymuje +2/+0.
Szaleństwo (Madness) (Madness) {1}{R} (Jeśli odrzucisz tę kartę, odrzuć ją do wygnania. Gdy to zrobisz, rzuć ją za jej koszt Szaleństwo (Madness) (Madness) albo połóż ją na swoim cmentarzu.)

Jak działa karta?

W twojej turze ten stwór ma +2/+0. Jeśli go odrzucisz, możesz go rzucić za Szaleństwo (Madness) {1}{R} zamiast wkładać do cmentarza.

Podczas twojej tury ten stwór ma stały bonus +2/+0. Szaleństwo (Madness) {1}{R} daje możliwość rzucenia tej karty po odrzuceniu za podany koszt; kiedy kartę z Szaleństwem odrzucisz, trafia ona automatycznie do wygnania, a następnie możesz ją rzucić za koszt Szaleństwa (Madness) (Madness) lub włożyć do swojego cmentarza. Rzucenie karty za Szaleństwo obejmuje normalne sprawdzanie kosztów i może być przerywane (np. skontrowane).

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze Skophos Reaver ma +2/+0; jeśli odrzucisz go do ręki przeciwnika/efektu przeciwnika i zdecydujesz się wykorzystać Szaleństwo, możesz go rzucić za {1}{R} z wygnania.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Jumpstart: Historic Horizons (J21)
Data wydania
2021-08-26
Rzadkość
Common
Artysta
Andrew Mar
Mana value
3
Mana cost
{2}{R}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
4de9f081-5ffb-44f7-894c-d2da6023b9f8
Oracle ID
4bc0bdd5-32da-46df-b624-29a709efc676
Słowa kluczowe
Madness
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 280
Penny rank
12 980
Multiverse IDs
—
Arena ID
76096
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
437a6980-a752-4ad2-bb98-4c72c4496fd5
Status obrazu
lowres

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

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