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Imodane's Recruiter // Train Troops

WOE (Wilds of Eldraine) · #229 · EN

Imodane's Recruiter // Train Troops

Creature — Human Knight // Sorcery — Adventure

RzadkośćUncommon
PLN regular0,22 zł
PLN foil0,70 zł
PLN etched—

Imodane's Recruiter

Creature — Human Knight

When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.

Train Troops

Sorcery — Adventure

Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

Imodane's Recruiter // Train Troops

Creature — Human Knight // Sorcery — Adventure

(Brak Oracle text w dostarczonych danych.)

Jak działa karta?

To karta Adventure: możesz najpierw zagrać Train Troops (sorcery). Jeśli rozwiąże się poprawnie, karta zostanie wyeksilowana i potem możesz ją rzucić jako permanent Imodane's Recruiter. Gdy Recruiter wchodzi i wyzwala zdolność, tylko obecne wtedy twoje stworzenia dostaną +1/+0 i haste.

Imodane's Recruiter // Train Troops to karta typu podwójnego: z jednej strony permanent Creature — Human Knight (Imodane's Recruiter), z drugiej strony sorcery jako Adventure (Train Troops). Zasady dotyczące Adventures działają następująco: gdy zagrasz Train Troops jako Adventure, traktujesz tylko jego alternatywne cechy (kolor, koszt many, typ spella itp.). Gdy taki Adventure rozwiąże się, karta zostaje wyeksilowana zamiast trafić na cmentarz. Dopóki ta karta pozostaje wyeksilowana, możesz ją później rzucić jako permanent (czyli jako Imodane's Recruiter), przestrzegając normalnych ograniczeń timingowych dla permanenta. Jeśli Adventure nie rozwiąże się (np. został skontrowany), nie zostanie wyeksilowany i nie możesz go potem rzucić jako permanenta. Zdolność wyzwalana Imodane's Recruiter wpływa tylko na stworzenia, które kontrolujesz w chwili, gdy ta zdolność się rozwiąże; stworzenia pojawiające się później nie otrzymają bonusu ani haste. Jeśli jakaś karta lub obiekt staje się kopią karty mającej Adventure, kopia również ma Adventure, lecz jeśli później ta kopia zmieni strefę (token zniknie lub nontoken przestanie być kopią), nie będzie możliwości rzucenia jej jako Adventure.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagrasz Train Troops (Adventure). Gdy rozwiązanie się uda, karta zamiast iść na cmentarz zostaje wyeksilowana. W swojej głównej fazie możesz potem zapłacić koszt i rzucić ją jako Imodane's Recruiter. Jeśli Train Troops zostanie skontrowany na stosie, nie zostanie wyeksilowany i nie możesz potem rzucić Recruitera z wyspy exilu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Wilds of Eldraine (WOE)
Data wydania
2023-09-08
Rzadkość
Uncommon
Artysta
Néstor Ossandón Leal
Mana value
3
Mana cost
{2}{R} // {4}{W}
Power / Toughness
2 / 2
Layout / frame
adventure / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
4dbaa855-3f8e-42e6-8ec8-5ffbc5c8acf0
Oracle ID
50bee80e-89df-48c2-b608-ba66ff3e794a
Słowa kluczowe
—
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 799
Penny rank
2 505
Multiverse IDs
629730
Arena ID
86948
MTGO ID
116820
TCGplayer ID
513819
Cardmarket ID
729991
Illustration ID
b4917d96-22fa-46ed-a330-98a7ee72c116
Status obrazu
highres_scan

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

Imodane's Recruiter's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain haste.

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

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