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Skysovereign, Consul Flagship

PKLD (Kaladesh Promos) · #234s · EN

Skysovereign, Consul Flagship

Legendary Artifact — Vehicle

Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
RzadkośćMythic
PLN regular—
PLN foil33,87 zł
PLN etched—

Skysovereign, Consul Flagship

Legendarny artefakt — Pojazd

Latanie (Flying)
Za każdym razem, gdy Skysovereign wchodzi na pole bitwy lub atakuje, zadaje 3 obrażenia wskazanemu stworowi lub planeswalkerowi, którego kontroluje przeciwnik.
Załoga (Crew) 3 (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 3 lub więcej: Ten Pojazd staje się artefaktem-stworem do końca tury.)

Jak działa karta?

Legendarny Pojazd z Latanie (Flying); przy wejściu lub ataku zadaje 3 obrażeń stworowi lub planeswalkerowi przeciwnika. Załoga (Crew) 3: przekręć stwory o łącznej sile ≥3, by stał się artefaktem-stworem do końca tury.

To legendarny Pojazd: normalnie nie jest stworem, ma jednak statystyki wydrukowane na karcie, które będzie miał, jeśli stanie się stworem. Ma Latanie (Flying) i przy wchodzeniu na pole bitwy albo ataku zadaje 3 obrażenia wskazanemu stworowi lub planeswalkerowi kontrolowanemu przez przeciwnika. Załoga (Crew) 3 pozwala przekręcić dowolne stwor(y) o łącznej sile co najmniej 3; wtedy Pojazd staje się artefaktem-stworem do końca tury i może atakować lub blokować jak normalny stwór.

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze przekręcasz stwora o sile 3, by zapłacić Załogę 3; Skysovereign staje się artefaktem-stworem i może atakować oraz zadaje 3 obrażenia wskazanemu planeswalkerowi przeciwnika, gdy atakuje.

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Set
Kaladesh Promos (PKLD)
Data wydania
2016-09-30
Rzadkość
Mythic
Artysta
Jung Park
Mana value
5
Mana cost
{5}
Power / Toughness
6 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
4d962567-0391-416d-8ece-61aeac2cb73f
Oracle ID
50b14338-9318-4327-a1dd-c0ef38903cc4
Słowa kluczowe
Flying, Crew
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 711
Penny rank
1 695
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
123400
Cardmarket ID
292997
Illustration ID
8e8ec70a-db2f-4f73-be89-5f3f355f554e
Status obrazu
highres_scan

You may tap more creatures than necessary to activate a crew ability.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

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