
Invasion of Alara
Battle — Siege

PMOM (March of the Machine Promos) · #230s · EN
Battle — Siege // Sorcery
Strony karty

Battle — Siege

Sorcery
Wyjaśnienie po polsku
Battle — Siege // Sorcery
Split card: pierwsza połowa to Battle (Siege) — permanent z licznikami obrony i protektorem; gdy ostatni znacznik obrony zniknie, zostaje wygnany, a jego druga strona może być rzucona przemieniona bez kosztu. Druga połowa to Sorcery z działańmi przy rozwiązywaniu (egzylowanie kart do rzucenia). Protektor to jedyny gracz, którego stworzenia mogą atakować i blokować Bitewnię; protektor nie może być kontrolerem Siegu.
Karta to split card: pierwsza połowa to Battle — Siege (Bitewnia), druga połowa to Sorcery (Awaken the Maelstrom). Bitewnia wchodzi na pole bitwy jako specjalny rodzaj permanenta (Battle) z liczbą znaczników obrony (defense) równą wartości podanej na karcie. Gdy ostatni znacznik obrony zostanie usunięty, uruchamia się jej wbudowana zdolność: wyrzuć ją na wygnanie, a następnie możesz rzucić ją przemienioną bez płacenia kosztu many. Gdy Bitewnia wchodzi na pole bitwy, jej kontroler wybiera przeciwnika jako protektora; tylko stworzenia tego protektora mogą ją atakować i blokować za niego. Protektor nie może być kontrolerem Siegu — jeśli to się stanie, jako stanowa akcja wybierany jest inny protektor.
Jeśli jakiś efekt sprawi, że token lub inny permanent stanie się kopią Siegu, będzie on miał te same właściwości, w tym liczbę znaczników obrony. Jeśli nigdy nie miał znaczników obrony (np. stał się kopią Siegu już na polu bitwy, a kopia nie nadała mu znaczników), zostanie wysłany na cmentarz. Kiedy zdolność Siegu dotyczącą usunięcia ostatniego znacznika obrony rozwiązuje się, egzyluje ten permanent, a jeśli egzylowany permanent jest reprezentowany przez transformującą kartę dwustronną, zostanie rzucony przemieniony.
Awaken the Maelstrom (druga połowa) ma osobne zasady: jej rozwiązywanie może egzylować niektóre karty, a następnie pozwala na rzucenie ich lub inne efekty zgodnie z opisem na karcie. Zdolność ma dwa cele: gracze dobierający i permanent przeciwnika do zniszczenia — musisz wybrać oba przy rzucaniu czaru; inne wybory są robione przy rozwiązywaniu. Gdy egzylujesz karty i masz możliwość rzutów bez płacenia kosztu, nie możesz wybrać alternatywnych kosztów, ale możesz zapłacić dodatkowe koszty, w tym koszty obowiązkowe.
Przykład: Bitewnia wchodzi na pole bitwy z 5 znacznikami obrony; wybrano przeciwnika A jako protektora. Tylko stworzenia A mogą ją atakować. Gdy przeciwnik A zada jej 5 łącznie obrażeń, jej ostatni znacznik obrony zostaje usunięty; jest wygnana, a ty możesz rzucić jej drugą stronę (Awaken the Maelstrom) przemienioną bez płacenia kosztu. Jeśli Awaken the Maelstrom celuje w gracza B (dobranie kart) i permanent C (zniszczenie), musiałeś wybrać B i C przy rzucaniu czaru.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
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Rulings
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
If you exile only one nonland card with mana value 4 or less, you'll have the option to cast it. If you don't, you'll put it into your hand.
Awaken the Maelstrom has two targets: the player who will draw cards and the permanent an opponent controls that will be destroyed. You must choose legal targets for both to cast Awaken the Maelstrom. All other choices are made on resolution. Specifically, this means you can create a token that's a copy of the artifact you just put onto the battlefield (which perhaps you just drew) and then put +1/+1 counters on it if it's also a creature.
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
Damage dealt to a battle causes that many defense counters to be removed from it.
If the copied permanent has {X} in its mana cost, X is 0.
A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
A battle can be dealt damage and be target of spells and/or abilities that target "any target."
If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
For Invasion of Alara's triggered ability, if you exile two nonland cards with mana value 4 or less, but you don't cast one of them, the one you don't put into your hand will remain in exile. It won't be put on the bottom of your library.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied.
If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied permanent will also work.
The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
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