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Rattleblaze Scarecrow

SHM (Shadowmoor) · #259 · EN

Rattleblaze Scarecrow

Artifact Creature — Scarecrow

This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This creature has haste as long as you control a red creature.
RzadkośćCommon
PLN regular0,70 zł
PLN foil6,16 zł
PLN etched—

Strach na wróble Rattleblaze (Rattleblaze Scarecrow)

Artefakt — Stwór — Strach na wróble

Ten stwór ma trwałość tak długo, jak kontrolujesz czarnego stwora. (Gdy ten stwór umrze, jeśli nie miał na sobie znaczników −1/−1, wróć go na pole bitwy pod kontrolą jego właściciela z jednym znacznikiem −1/−1.)
Ten stwór ma pośpiech (Haste) tak długo, jak kontrolujesz czerwonego stwora.

Jak działa karta?

Ma trwałość, gdy kontrolujesz czarnego stwora, i pośpiech, gdy kontrolujesz czerwonego stwora. Trwałość przywraca go z cmentarza z jednym znacznikiem −1/−1, jeśli wcześniej nie miał takich znaczników.

Karta daje jej zdolności trwałość i pośpiech tylko wtedy, gdy kontrolujesz odpowiednio czarny lub czerwony stwór. Trwałość: gdy karta trafi na cmentarz i nie miała znaczników −1/−1, wróci na pole bitwy pod kontrolą właściciela z jednym znacznikiem −1/−1; to tworzy nowy obiekt. Pośpiech działa normalnie i pozwala atakować lub używać zdolności wymagających przekręcenia od razu, jeśli warunek jest spełniony. Jeśli stwór straciłby życie z powodu otrzymania −1/−1 czynników lub miał +1/+1 i został zniszczony w sposób, który spowodowałby, że przy trafieniu na cmentarz miałby znaczniki −1/−1, trwałość nie zadziała zgodnie z zasadami.

Ważne interakcje

Częste pomyłki

Przykład

Masz czerwonego stwora i czarnego stwora; ten Strach na wróble ma trwałość i pośpiech. Jeśli zostanie zniszczony bez znaczników −1/−1, wywoła trwałość i wróci z jednym znacznikiem −1/−1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Shadowmoor (SHM)
Data wydania
2008-05-02
Rzadkość
Common
Artysta
Trevor Hairsine
Mana value
6
Mana cost
{6}
Power / Toughness
5 / 3
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
4b46425f-516c-42f5-8df1-79af17d02a4a
Oracle ID
313130ab-13db-4d0a-b3f3-b60e060b303c
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
17 083
Penny rank
—
Multiverse IDs
151631
Arena ID
—
MTGO ID
29579
TCGplayer ID
18757
Cardmarket ID
19273
Illustration ID
e73c5e29-1b55-4140-b9f4-61a76d4ab239
Status obrazu
highres_scan

If a creature with persist stops being a creature, persist will still work.

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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