Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.

MIC (Midnight Hunt Commander) · #114 · EN
Dreadhorde Invasion
Enchantment
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Wyjaśnienie po polsku
Dreadhorde Invasion
Enchantment (Aura)
Za każdym razem, gdy żeton Zombie, który kontrolujesz, o mocy 6 lub większej atakuje, otrzymuje lifelink do końca tury.
Jak działa karta?
Na początku tury tracisz 1 życie i Gromadzenie (Amass) Zombie 1; duże żetony Zombie, które atakują (moc ≥6), otrzymują lifelink do końca tury.
Na początku twojego utrzymania tracisz 1 punkt życia i Gromadzenie (Amass) Zombie 1 — to tworzy żeton Armii Zombie 0/0, jeśli nie kontrolujesz Armii, a następnie kładziesz jeden znacznik +1/+1 na wybraną Armię, która staje się też Zombie, jeśli już nie była. Druga zdolność obserwuje atakujące żetony Zombie, a gdy żeton Zombie, którym kontrolujesz, ma moc 6 lub większą w chwili ataku, otrzymuje lifelink do końca tury. Efekty zmieniające moc po tym sprawdzeniu nie zmieniają tego przyznania lifelinku.
Ważne interakcje
- Jeśli nie kontrolujesz Armii, najpierw tworzony jest żeton Armii Zombie 0/0, a dopiero potem kładziesz znaczniki +1/+1 na wybraną Armię.
- Jeżeli kontrolujesz więcej niż jedną Armię, wybierasz, którą Armię otrzyma znaczniki.
- Moc żetonu jest sprawdzana w chwili, gdy atakuje; późniejsze zmiany mocy w tej turze nie wpłyną na to, czy zdobył on lifelink przy tamtym sprawdzeniu.
Częste pomyłki
- Mylenie Gromadzenia z koniecznością poświęcenia — Gromadzenie tylko kładzie znaczniki na Armii lub tworzy żeton, nie wymaga poświęcania.
- Zakładanie, że późniejsza zmiana mocy żetonu wpływa na przyznanie lifelinku; moc jest sprawdzana tylko w chwili ataku.
Przykład
Na początku twojego utrzymania tracisz 1 życie i Gromadzenie (Amass) Zombie 1; jeśli nie masz Armii, stworzysz żeton Armii Zombie 0/0, a potem położysz na nim znacznik +1/+1.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Midnight Hunt Commander (MIC)
- Data wydania
- 2021-09-24
- Rzadkość
- Rare
- Artysta
- Stanton Feng
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 4b24194c-d312-45d6-ae02-e15fd2025682
- Oracle ID
- 01deabbb-af6a-4998-99a7-35b7cfa9ef77
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Amass
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 1 365
- Penny rank
- 2 326
- Multiverse IDs
- 539375
- Arena ID
- —
- MTGO ID
- 93644
- TCGplayer ID
- 248786
- Cardmarket ID
- 575407
- Illustration ID
- 5834582c-40dc-431f-aa6b-c14902ca312d
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.
The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
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