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Diamond City

PIP (Fallout) · #439 · EN

Diamond City

Land

This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
{T}: Add {C}.
{T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
RzadkośćRare
PLN regular14,51 zł
PLN foil15,60 zł
PLN etched—

Diamond City

Ląd

Ten ląd wchodzi na pole bitwy z jednym znaczikiem tarczy. (Jeśli miałby otrzymać obrażenia lub zostać zniszczony, zamiast tego usuń z niego znacznik tarczy.)
{T}: Dodaj {C}.
{T}: Przenieś znacznik tarczy z tego lądu na wskazany stwór. Aktywuj tylko, jeśli co najmniej dwa stwory weszły na pole bitwy pod twoją kontrolą w tej turze.

Jak działa karta?

Wchodzi z jednym znacznikiem tarczy, który zamiast zniszczenia lub obrażeń jest usuwany. Może dać {C} lub przenieść znacznik na stwora, jeśli w tej turze przynajmniej dwa stwory weszły pod twoją kontrolę.

Diamond City wchodzi na pole bitwy z jednym znacznikiem tarczy, który zapobiega zniszczeniu lub otrzymaniu obrażeń, usuwając się zamiast tego. Możesz przekręcić go, aby dodać {C}. Jeśli w tej turze co najmniej dwa stwory weszły pod twoją kontrolę, możesz przekręcić ląd, aby przenieść znacznik tarczy na wskazany stwór. Znacznik tarczy nie zapobiega innym sposobom usuwania permanenta (np. poświęceniu) ani nie jest słowem kluczowym.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli w twojej turze dwie dwie jednostki weszły pod twoją kontrolę, możesz przekręcić Diamond City, przenieść znacznik tarczy na stwora i dzięki temu zapobiec jego zniszczeniu przy następnym źródle obrażeń.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Pascal Quidault
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
4b04a178-f8bf-4804-a676-8b8f7c569ab6
Oracle ID
88e29d50-1680-495d-be84-b92b4c9e636f
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
{C}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
3 167
Penny rank
—
Multiverse IDs
654484
Arena ID
—
MTGO ID
131873
TCGplayer ID
539911
Cardmarket ID
758699
Illustration ID
8fcb7299-f57c-477e-a970-83ea766aa0b2
Status obrazu
highres_scan

A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.

Shield counters don’t prevent players from sacrificing permanents.

“Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.

If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.

Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.

If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.

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        "standardbrawl": "not_legal",
        "brawl": "not_legal",
        "competitivebrawl": "not_legal",
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        "oldschool": "not_legal",
        "premodern": "not_legal",
        "predh": "not_legal",
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    "reserved": false,
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    "full_art": false,
    "textless": false,
    "booster": false,
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        "usd_foil": "5.46",
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