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Hall of Echoes

FRA (Reality Fracture) · #179 · EN

Hall of Echoes

Land

{T}: Add {C}.
{5}: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
The tunnels below Hexhaven murmur with ripples of first breaths.
RzadkośćRare
PLN regular7,65 zł
PLN foil10,31 zł
PLN etched—

Sala Echa (Hall of Echoes)

Ląd

{T}: Dodaj {C}.
{5}: Ten ląd staje się kopią wskazanego stwora, którego kontrolujesz, do końca tury. Zasada „legendy” nie dotyczy permanentów, które kontrolujesz w tej turze.

Jak działa karta?

Przekręć, by dodać bezkolorową manę. Za 5 możesz skopiować jednego ze swoich stworów do końca tury.

Zdolność {T} pozwala dodać jedną bezkolorową manę. Za koszt 5 możesz wskazać jednego ze swoich stworów, który stanie się kopią tego stwora do końca tury. W tej turze zasada legendy nie dotyczy twoich permanentów, więc możesz mieć więcej niż jednego stwora o tej samej nazwie pod twoją kontrolą.

Ważne interakcje

Częste pomyłki

Przykład

Po przekręceniu Salę Echa dodajesz jedną bezkolorową manę. Jeśli za 5 przekręcisz Salę Echa i wskazzesz swojego Stwora Złotego Węża, Sala Echa stanie się kopią tego stwora do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Reality Fracture (FRA)
Data wydania
2026-10-02
Rzadkość
Rare
Artysta
Leon Tukker
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
4a771010-b397-4849-ac9b-08e4dd5d6a72
Oracle ID
dc0a51d4-5b7e-4987-b1fe-349fd118a625
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
{C}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
9 616
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
156064
TCGplayer ID
717913
Cardmarket ID
909965
Illustration ID
2439a67c-0eda-4d63-8806-50b28880209b
Status obrazu
highres_scan

Both effects of Hall of Echoes's last ability have the same duration, and they'll wear off at exactly the same time. As such, there's no moment at which Hall of Echoes is still a copy of the target creature after the "legend rule" begins to apply again.

Hall of Echoes copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.

If you control more than one legendary permanent with the same name and the "legend rule" begins applying again, you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard. If this happens due to the effect expiring at end of turn, this will happen during the cleanup step, then each player will get priority and a new cleanup step will happen.

Because Hall of Echoes isn't entering the battlefield when it becomes a copy of the creature, any "When [this creature] enters" or "[This creature] enters with" abilities of the copied creature won't apply.

The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. Notably, this is a state-based action that's checked whenever a player would get priority. It doesn't happen during the resolution of a spell or ability. If Hall of Echoes becomes a copy of a legendary creature, both permanents will remain on the battlefield.

The "legend rule" doesn't use the stack and can't be responded to. Notably, this means that if you have two legendary permanents with the same name on the battlefield before you have resolved the last ability of Hall of Echoes, there is no time to activate the ability before having to put one in the graveyard.

If the copied creature is copying something else, then Hall of Echoes becomes a copy of whatever that creature copied.

While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.

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