
Invasion of Ulgrotha
Battle — Siege
When this Siege enters, it deals 3 damage to any other target and you gain 3 life.

MOM (March of the Machine) · #116 · EN
Battle — Siege // Legendary Creature — Human Wizard
Strony karty

Battle — Siege

Legendary Creature — Human Wizard
Wyjaśnienie po polsku
Battle — Siege // Legendary Creature — Human Wizard
Lewy oblicze to bitwa (Siege). Wchodzi z znacznikami obrony; gdy zostaną zdjęte wszystkie, jest wyeksilowana i możesz od razu zagrać odwrócone oblicze bez płacenia kosztu. Tylko protektor bitwy może blokować ataki na nią. Bitwy nie atakują ani nie blokują same.
Część „Invasion of Ulgrotha” to typ bitwy (Battle — Siege). Bitwy mają specjalne zasady: w chwili wejścia na pole bitwy kontroler wybiera przeciwnika, który będzie jej protektorem. Bitwa wchodzi z liczbą znaczników obrony (defense counters) pokazanych w rogu karty; uszkodzenia zadane bitwie powodują zdjęcie tylu znaczników obrony. Gdy zostanie zdjęty ostatni znacznik obrony, bitwa zostaje wyeksilowana, a jej kontroler może ją zagrać odwróconą (transformed) bez płacenia kosztu many — to jest wewnętrzna (intrinsic) zdolność Siege. Tylko stworzenia kontrolowane przez protektora mogą blokować atak na tę bitwę; kontroler bitwy nie może przypisywać blokerów za nią. Bitwy nie mogą same atakować ani blokować nawet jeśli staną się również stworzeniami; jeśli bitwa będąca w walce przestanie być bitwą lub zmieni kontrolera, jest usuwana z walki. Jeśli bitwa nie miała znacznika obrony od początku (np. stała się kopią Siege po wejściu na pole), zostanie wysłana do grobu właściciela jako state-based action i nie wywoła swojej wewnętrznej zdolności. Gdy permanent reprezentowany przez transforming double-faced card stanie się kopią Siege, jeśli zostanie wyeksilowany przez tę wyzwoloną zdolność, zostanie następnie zagrany odwrócony (cast transformed). Jeśli to był token albo karta nie będąca transforming DFC, nie da się jej zagrać z wygnania i pozostanie wyeksilowana (token przestanie istnieć przy następnym sprawdzeniu state-based actions).
Przykład: Gdy Invasion of Ulgrotha wejdzie na pole i wybierzesz protektora, posiada ona pewną liczbę znaczników obrony. Przeciwnik i jego sojusznicy mogą atakować tę bitwę; tylko stworzenia wybranego protektora mogą blokować te atakujące stworzenia. Gdy atakujące stworzenia zdadzą bitwie łączną ilość obrażeń równą liczbie znaczników obrony, zostanie zdjęty ostatni znacznik, Invasion of Ulgrotha zostanie wyeksilowana, a jej kontroler może zagrać stronę Grandmother Ravi Sengir od razu bez płacenia many (jeśli karta jest transforming DFC).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
Damage dealt to a battle causes that many defense counters to be removed from it.
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
If creatures controlled by opponents die at the same time as Grandmother Ravi Sengir, the last ability of Grandmother Ravi Sengir will trigger once for each of those creatures. You won’t put +1/+1 counters on it, but you will gain some life. So that’s nice, dear.
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
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