If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

TD2 (Duel Decks: Mirrodin Pure vs. New Phyrexia) · #67 · EN
Contagion Clasp
Artifact
Wyjaśnienie po polsku
Zacisk Zarazy (Contagion Clasp)
Artefakt
Jak działa karta?
Wchodzi i kładzie znacznik -1/-1 na wskazanym stworze. Za ,
możesz wykonać proliferację, dodając kolejne istniejące rodzaje znaczników na wybrane cele.
Gdy Zacisk Zarazy wchodzi na pole bitwy, natychmiast kładziesz na wskazanym stworze znacznik -1/-1. Aktywujesz zdolność za ,
— przekręć artefakt i zapłać 4 many, by wykonać proliferację (dodawanie dodatkowych znaczników). Przy proliferacji wybierasz dowolną liczbę permanentów i/lub graczy na polu bitwy, a każdy z nich otrzyma kolejny znacznik każdego rodzaju, który już tam ma. Jeśli permanent ma jednocześnie +1/+1 i -1/-1, usuwane są pary takich znaczników jako działanie stanowe.
Ważne interakcje
- Jeśli permanent lub gracz ma więcej niż jeden rodzaj znaczników i wybierzesz go przy proliferacji, dostaje po jednym znaczniku każdego rodzaju, który już ma — nie możesz dać mu tylko niektórych rodzajów.
- Możesz wybierać permanenty i graczy kontrolowanych przez przeciwników, ale tylko permanenty na polu bitwy; nie wybierasz kart w innych strefach.
- Pierwsza zdolność wchodzi na stos jako obowiązkowa (triggered ability) i musi wskazać cel; nie możesz z niej zrezygnować, jeśli jedyne dostępne cele należą do ciebie.
Częste pomyłki
- Mylenie
z poświęceniem —
oznacza przekręcenie, nie poświęcenie artefaktu.
- Próba proliferowania znaczników znajdujących się na kartach poza polem bitwy — można wybierać tylko permanenty na polu bitwy i graczy.
Przykład
Gdy Zacisk Zarazy wchodzi, wskazujesz wrogiego stwora i kładziesz na nim znacznik -1/-1; potem aktywujesz ,
i wybierasz wszystkie stworzenia z znacznikami +1/+1, aby dać im po jednym dodatkowym znaczniku +1/+1.
Dane wydruku
- Set
Duel Decks: Mirrodin Pure vs. New Phyrexia (TD2)
- Data wydania
- 2011-05-14
- Rzadkość
- Uncommon
- Artysta
- Anthony Palumbo
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2003
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 4882ba90-2662-4bca-96c0-17bdfb484ae1
- Oracle ID
- 43f2d81e-aa01-4fa9-9046-6a27a05dbd2d
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Proliferate
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- mtgo
- Cechy wydruku
- Reprint, Cyfrowa
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- phyrexian
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 1 418
- Penny rank
- 4 225
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- 40248
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- 55c4a339-a06c-452f-a7c3-51d5686a8519
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
Contagion Clasp's first ability is mandatory. If you're the only player who controls a creature, you must target one of them.
Pełny rekord źródłowy JSON
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"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
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"reserved": false,
"game_changer": false,
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"story_spotlight": false,
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