Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

FIC (Final Fantasy Commander) · #236 · EN
Clever Concealment
Instant
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Wyjaśnienie po polsku
Clever Concealment
Szybki czar
Dowolna liczba wskazanych nie-lądowych permanentów, które kontrolujesz, przechodzi w stan wyłączenia. (Traktuj je i wszystko do nich dołączone, jak gdyby nie istniały do twojej następnej tury.)
Jak działa karta?
Szybki czar: dzięki Zwoływaniu możesz przekręcać stwory, by pomóc zapłacić koszt, a potem dowolne nie-lądowe permanenty, które kontrolujesz, przechodzą w stan wyłączenia aż do twojej następnej tury.
To szybki czar, który pozwala wyłączyć z gry wiele twoich nie-lądowych permanentów aż do twojej następnej tury. Możesz zapłacić część kosztu, przekręcając swoje stwory dzięki Zwoływaniu (każdy przekręcony stwór zapłaci za lub jedną manę koloru tego stwora). Permanenty wyłączone traktuje się jakby nie istniały: nie mogą być celem, nie działają ich pasywne efekty i nie wywołują zdarzeń wchodzenia/opuszczenia pola bitwy.
Ważne interakcje
- Atakujący lub blokujący stwór, który przechodzi w fazę wyłączenia, jest usuwany z walki.
- Przekręcenie wielobarwnego stwora do Zwoływania zapłaci za
lub za jedną manę koloru dowolnego z kolorów tego stwora.
- Zwoływanie stosuje się po obliczeniu całkowitego kosztu czaru (uwzględniając koszty alternatywne i dodatkowe).
Częste pomyłki
- Zwoływanie nie zmienia kosztu many ani wartości many czaru — tylko zmniejsza kwotę, którą musisz zapłacić, przekręcając stwory.
- Jeśli podczas rzucania czaru aktywujesz zdolność many stwora, ten stwór zostanie przekręcony przed zapłatą kosztów, więc nie możesz użyć go potem do Zwoływania.
Przykład
Rzucasz ten czar w swojej turze biznesowej, przekręcając trzy stwory, żeby zapłacić część kosztu; kilka twoich artefaktów i enchantmentów fazuje się i nie możesz ich usuwać ani celem ani zdarzeniami przeciwnika do swojej następnej tury.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Final Fantasy Commander (FIC)
- Data wydania
- 2025-06-13
- Rzadkość
- Rare
- Artysta
- Andreia Ugrai
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 4836e220-5c89-49fc-8918-a51adf026ab4
- Oracle ID
- 42bb7ea9-f6e4-4551-8d93-3b1eae84b865
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Convoke
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- surgefoil, universesbeyond, ffvii
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 549
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- 140209
- TCGplayer ID
- 631155
- Cardmarket ID
- 824528
- Illustration ID
- 4cf1fc73-0a15-4876-94b1-2c6bf97e66c2
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
An attacking or blocking creature that phases out is removed from combat.
Choices made for permanents as they entered the battlefield are remembered when they phase in.
Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.
As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Pełny rekord źródłowy JSON
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