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Funeral Room // Awakening Hall

DSK (Duskmourn: House of Horror) · #100 · EN

Funeral Room // Awakening Hall

Enchantment — Room // Enchantment — Room

RzadkośćMythic
PLN regular19,62 zł
PLN foil22,11 zł
PLN etched—

Funeral Room

Enchantment — Room

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Awakening Hall

Enchantment — Room

When you unlock this door, return all creature cards from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Funeral Room // Awakening Hall

Enchantment — Room // Enchantment — Room

(Brak dostępnego pełnego Oracle textu — wyjaśnienia oparte na rulingach przekazanych przez wydawcę.)

Jak działa karta?

Jest to jedna karta Room z dwiema „drzwiowymi” połowami. Rzucasz tylko jedną połowę; ta połowa wchodzi odblokowana. Drzwi można także odblokować specjalnym działaniem w twojej głównej fazie lub przez efekty. Na polu bitwy karta ma cechy wszystkich swoich odblokowanych drzwi.

Funeral Room // Awakening Hall to pojedyncza karta dwustronna typu Enchantment — Room. Każda połowa karty nazywa się „door” (drzwi). Gdy karta znajduje się poza polem bitwy lub ze stosu, jej cechy to połączenie obu drzwi. Gdy rzucasz Room jako czar, wybierasz tylko jedne drzwi (jedną połowę). Cechy drzwi, których nie rzuciłeś(aś), są ignorowane, gdy czar jest na stosie. Kiedy czar rozwiąże się i Room wejdzie na pole bitwy z rzucanej kopii, odpowiadające drzwi stają się odblokowane.

Na polu bitwy Room ma cechy wynikające z jego odblokowanych drzwi. Jeśli żadne drzwi nie są odblokowane, karta jest Room bez nazwy i bez umiejętności. Jeśli obie połowy są odblokowane, karta ma obie nazwy, sumaryczną wartość many oraz wszystkie umiejętności obu drzwi. Drzwi można odblokować również jako specjalne działanie w swojej głównej fazie (gdy stos jest pusty) poprzez zapłacenie kosztu odblokowania — to nie używa stosu i nie można mu odpowiadać. Inne efekty mogą odblokować lub zablokować pojedyncze drzwi.

Jeśli jakiś efekt tworzy kopię czaru Room na stosie, kopia zachowuje wybór, które drzwi zostały rzucone, i ma pełne cechy tego czaru; cechy drugich drzwi pozostają ignorowane dopóki kopia jest na stosie. Gdy kopia rozwiąże się i stanie się tokenem Room, wejdzie z odpowiednim drzwiami odblokowanymi.

Jeżeli umiejętności drzwi wyzwalają się "gdy odblokujesz to drzwi" albo „gdy w pełni odblokujesz Room”, te wyzwalacze działają zgodnie z opisem: możesz odblokować drzwi nawet jeśli nie ma legalnych celów dla wyzwalacza — wyzwalacz wtedy nie trafi na stos. "W pełni odblokować Room" oznacza, że obydwa drzwi są odblokowane (oba wcześniej lub oba równocześnie). Jeśli Funeral Room jest odblokowany i w tym samym czasie na skutek wydarzeń stworzenia twoje istoty umierają, jego wyzwalacz wyzwoli się raz dla każdej z tych istot.

Częste pomyłki

Przykład

Przykład: Jeśli rzucasz jedynie stronę Funeral Room jako czar, kiedy rozwiąże się, tylko drzwi Funeral Room staną się odblokowane. Druga połowa (Awakening Hall) ma wtedy swoje cechy zignorowane, dopóki (a) nie odblokujesz jej kosztem albo (b) nie wejdziesz z Room na pole bitwy w sposób powodujący odblokowanie obu drzwi.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Mythic
Artysta
Miklós Ligeti
Mana value
11
Mana cost
{2}{B} // {6}{B}{B}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
48237c98-5067-47a8-af74-7b9bce57c6a4
Oracle ID
a39d541e-86c1-4595-a2e9-f107def5bbc6
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 138
Penny rank
4 250
Multiverse IDs
673505
Arena ID
92176
MTGO ID
130331
TCGplayer ID
576497
Cardmarket ID
786877
Illustration ID
54af30ac-b3cf-40c9-a24b-ca1836ea1722
Status obrazu
highres_scan

If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

If a Room enters from any zone other than the stack, it will enter with both halves locked.

An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

If Funeral Room is unlocked and this Room leaves the battlefield at the same time one or more creatures you control die, its ability will trigger once for each of those creatures.

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