The token's characteristics are entirely replaced by either 3/3 blue Shark creature token or 8/8 blue Octopus creature token, as appropriate. They don't have any other abilities the tokens would have been created with. Anything else specified in the effect creating the tokens (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies.

BLC (Bloomburrow Commander) · #36 · EN
Fisher's Talent
Enchantment — Class
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.
If you would create a Fish token, create a 3/3 blue Shark creature token instead.
If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
Wyjaśnienie po polsku
Talent Rybaka (Fisher's Talent)
Uroczysko — Klasa
Na początku twojego utrzymania obejrzyj górną kartę swojej biblioteki. Możesz ją ujawnić, jeśli jest kartą lądu. Stwórz niebieski żeton stwora Ryba 1/1, jeśli ujawniłeś ją w ten sposób. Następnie dobierz kartę.
Jeżeli miałbyś stworzyć żeton ryby, zamiast tego stwórz niebieski żeton stwora rekin 3/3.
Jeżeli miałbyś stworzyć żeton rekina, zamiast tego stwórz niebieski żeton stwora ośmiornica 8/8.
Jak działa karta?
Na początku twojego utrzymania możesz ujawnić górną kartę; jeśli to ląd, tworzysz niebieską rybę 1/1 i dobierasz kartę. Podnosząc poziomy, zamieniasz tworzone żetony ryb na rekiny 3/3, a rekiny na ośmiornice 8/8.
Na początku twojego utrzymania sprawdzasz górną kartę biblioteki; jeśli to ląd, możesz ją ujawnić i wtedy tworzysz niebieski żeton ryby 1/1, a potem dobierasz kartę. Za pomocą aktywowanych kosztów możesz podnieść Klasy do poziomu 2 i 3, co dodaje nowe stałe/wywoływane efekty. Na poziomie 2 wszystkie żetony ryb, które miałbyś stworzyć, zostaną zastąpione niebieskimi rekinami 3/3; na poziomie 3 żetony rekinów zostaną zastąpione niebieskimi ośmiornicami 8/8.
Ważne interakcje
- Poziomy tej Klasy zdobywasz przez aktywowaną zdolność; użycie kosztu zdobycia poziomu trafia na stos i można na nie odpowiedzieć.
- Zdolności poziomów 2 i 3 zastępują dowolne tworzone żetony ryb lub rekinów, nie tylko te tworzone przez tę kartę.
- Możesz kontrolować wiele Kart Klasy niezależnie; każda śledzi swój poziom osobno.
Częste pomyłki
- Mylenie
z poświęceniem —
oznacza jedynie przekręcenie, nie poświęcenie.
- Zakładanie, że poziomy Klasy są globalne — każdy egzemplarz Klasy śledzi swój poziom oddzielnie.
Przykład
Na początku swojej tury ujawniasz górną kartę biblioteki będącą lądem — tworzysz niebieską rybę 1/1, a potem dobierasz kartę.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Bloomburrow Commander (BLC)
- Data wydania
- 2024-08-02
- Rzadkość
- Rare
- Artysta
- Allen Douglas
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- class / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 47f0e0b9-d137-46ac-a6e4-13a529e30bb5
- Oracle ID
- 44ba2aa5-2bf5-4267-ae82-f0daf8f5e3e8
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 8 831
- Penny rank
- —
- Multiverse IDs
- 671153
- Arena ID
- —
- MTGO ID
- 128973
- TCGplayer ID
- 559993
- Cardmarket ID
- 778959
- Illustration ID
- a30bc18c-7101-4239-9cd2-0c515ac0c3b4
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
The level 2 and level 3 class abilities of Fisher's Talent will replace any Fish or Shark tokens you create, not just ones created by the abilities of Fisher's Talent.
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Gaining a level won't remove abilities that a Class had at a previous level.
You don't have to reveal the card if it's a land card. (Maybe you're not in the mood for fish. That's okay.)
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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