If the enchanted graveyard would leave the battlefield for any reason, instead Animate Graveyard is exiled. This will cause the graveyard to give up its dreams of being a creature and return to being only a graveyard. The graveyard doesn't die. It just goes back to being a graveyard. No abilities that trigger whenever a creature dies will trigger.

UNF (Unfinity) · #351 · EN
Animate Graveyard
Enchantment — Aura
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile this Aura.
Wyjaśnienie po polsku
Animate Graveyard
Zaklęcie — Aura
Zaczarowany cmentarz jest stworzeniem na polu bitwy o bazowej sile i wytrzymałości równej liczbie kart w nim. Zyskuje text boxy wszystkich kart-stworów w nim. Nadal jest cmentarzem.
Jeśli zaczarowany cmentarz miałby opuścić pole bitwy, zamiast tego wygnaj tę Aurę.
Jak działa karta?
Aura sprawia, że twój cmentarz staje się stworzeniem o bazowych statystykach równych liczbie kart w nim i zyskuje text boxy wszystkich kart-stworów w cmentarzu. Jeśli Aura opuści pole bitwy, zamiast tego zostaje wygnana.
Ta Aura zamienia twój cmentarz w stworzenie na polu bitwy. Jego bazowa siła i wytrzymałość równa się liczbie kart w cmentarzu, a dodatkowo zyskuje wszystkie text boxy wszystkich kart-stworów w nim. Cmentarz nadal jest cmentarzem — karty nadal trafiają do niego jak zwykle. Jeśli animowana Aura przestałaby być przyczepiona do cmentarza lub opuściłaby pole bitwy, zamiast tego ta Aura zostaje wygnana i cmentarz przestaje być stworzeniem.
Ważne interakcje
- Jeżeli inny gracz przejmuje kontrolę nad twoim cmentarzem, Animate Graveyard trafia do grobu jego właściciela, co natychmiast powoduje, że cmentarz przestaje być stworzeniem.
- Jeśli do twojego cmentarza trafi karta stwora, animowane pole bitwy natychmiast zyska jej text box; gdy karta stwora opuści cmentarz, odpowiedni text box zniknie.
- Animowane cmentarzowe stworzenie może atakować, blokować, być celem aura czy equipmentów i służyć do obsadzenia (crew) pojazdów jak każde inne stworzenie.
Częste pomyłki
- Mylenie
z poświęceniem —
oznacza przekręcenie, nie poświęcenie.
- Zakładanie, że karty ze strefy cmentarza stają się na polu bitwy — karty pozostają w cmentarzu, tylko cmentarz jako obiekt jest traktowany jak stworzenie.
Przykład
Masz 10 kart w cmentarzu i trzy karty stwora — animowane stworzenie będzie miało bazowo 10/10 i zyska wszystkie text boxy tych trzech kart.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Unfinity (UNF)
- Data wydania
- 2022-10-07
- Rzadkość
- Rare
- Artysta
- Mike Burns
- Mana value
- 5
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 4711607a-ad57-4f11-87b6-6d69ca1d010e
- Oracle ID
- 379ce83a-478a-429b-8f15-935e63efe00e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Enchant
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- galaxyfoil, boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / acorn
Identyfikatory i rankingi
- EDHREC rank
- 30 603
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 287202
- Cardmarket ID
- 676971
- Illustration ID
- 5525ba2f-db80-470b-9241-20f1b7bb1ff4
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once enchanted, your graveyard behaves like any other creature. It can attack or block. You can enchant it with other Auras, equip it, use it to crew Vehicles, and so on. It won't naturally have any creature types—the text box doesn't include the type line.
If a creature card in your graveyard is a double-faced card, your graveyard-creature only gains the text box on its front face. Your graveyard-creature is not a double-faced card and can't transform, no matter how many double-faced cards are in it. Similarly, if a creature card in your graveyard has an Adventure, your graveyard-creature only gains the text box of the creature card, not the Adventure card.
Your graveyard-creature will have all the text boxes of all creature cards in it. This means it will have all rules text, flavor text, and watermarks of those creature cards. If a creature card is put into your graveyard, the graveyard-creature will gain its text box. If a creature card leaves your graveyard, that text box will be lost. Phoebe can steal any of these text boxes, but she must do so one at a time.
Similarly, if Animate Graveyard leaves the battlefield or becomes unattached from your graveyard, the animated graveyard will return to being just your graveyard.
Your graveyard is still a graveyard. I know the card says that, but it really bears repeating. Cards that would go to your graveyard still will, even while your graveyard is a creature on the battlefield.
If another player gains control of your graveyard, Animate Graveyard will be put its owner's graveyard. This immediately causes your graveyard to stop being a creature and return to just being your graveyard.
If there's a creature card in your graveyard with an ability that defines its power and toughness, such as Tarmogoyf (Maro: He means Maro), the ability of Animate Graveyard will apply after that ability. The base power and toughness of your graveyard-creature will still be equal to the number of cards in your graveyard.
You can't animate your junkyard or your scrapyard. Though they may aspire to be graveyards, they are not.
While you'll use the cards in your graveyard to determine the stats and abilities of your graveyard-that's-a-creature, those cards aren't themselves on the battlefield. For example, if you mill a card while your graveyard is animated, the milled card doesn't enter the battlefield. This isn't quite as wild as Yet Another Aether Vortex.
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