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Scurry of Gremlins

MH3 (Modern Horizons 3) · #203 · EN

Scurry of Gremlins

Enchantment

When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.
Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
A whiff of aether brings the horde out of hiding.
RzadkośćUncommon
PLN regular0,31 zł
PLN foil0,44 zł
PLN etched—

Rozbieg Gremlinów (Scurry of Gremlins)

Zaklęcie

Gdy to zaklęcie wchodzi, stwórz dwa żetony stwora Gremlin 1/1 w kolorze czerwonym. Następnie otrzymujesz liczbę {E} (znaczników energii) równą liczbie stworów, które kontrolujesz.
Zapłać {E}{E}{E}{E}: Stwory, które kontrolujesz, otrzymują +1/+0 oraz zyskują pośpiech (Haste) do końca tury.

Jak działa karta?

Wchodzi na pole i tworzy dwa czerwone żetony Gremlin 1/1, potem dajesz sobie {E} równą liczbie twoich stworów. Za {E}{E}{E}{E} twoje stwory zyskują +1/+0 i pośpiech do końca tury.

Gdy zaklęcie wchodzi na pole bitwy, najpierw tworzysz dwa żetony stwora Gremlin 1/1 w kolorze czerwonym. Potem otrzymujesz liczbę znaczników energii równą liczbie wszystkich stworów, które kontrolujesz w tym momencie. Za koszt {E}{E}{E}{E} możesz zapłacić cztery znaczniki energii, aby wszystkie twoje stwory dostały +1/+0 i zyskały pośpiech do końca tury; zapłata zużywa znaczniki energii, są one zasobem gracza, nie permanentu.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Rozbieg Gremlinów wchodzi, tworzysz dwa Gremliny 1/1; jeśli już kontrolujesz trzy stwory, otrzymujesz 5 {E} i możesz później zapłacić {E}{E}{E}{E}, by dać im +1/+0 i pośpiech.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Uncommon
Artysta
Ben Wootten
Mana value
4
Mana cost
{2}{R}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
470ce8e9-64b9-403c-bee0-66a4c47ca6d4
Oracle ID
ff24d18d-9c5d-4ffe-846f-a8d568b32724
Słowa kluczowe
—
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 289
Penny rank
—
Multiverse IDs
662355
Arena ID
91054
MTGO ID
126425
TCGplayer ID
541271
Cardmarket ID
759784
Illustration ID
2bc2e2b4-8d09-4d09-9784-413cd309f38b
Status obrazu
highres_scan

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

{E} is the energy symbol. It represents one energy counter.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

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