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Empyreal Voyager

KLR (Kaladesh Remastered) · #194 · EN

Empyreal Voyager

Creature — Vedalken Scout

Flying, trample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched—

Empyreal Voyager

Creature — Vedalken Scout

Flying, trample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).

Jak działa karta?

Gdy Empyreal Voyager zada obrażenia bojowe graczowi, dostajesz tyle znaczników energii {E}, ile obrażeń zadał. Energy to liczniki przy graczu, nie mana. Flying i trample działają normalnie.

Empyreal Voyager ma dwie zdolności stałe: Flying i trample. Flying umożliwia mu latanie (może być blokowany tylko przez stwory z flying lub reach). Trample pozwala, jeśli blokujący nie zablokuje wszystkich obrażeń, przydzielić nadmiar obrażeń do obrońcy (tu: gracza). Dodatkowo ma wywoływaną zdolność: kiedy to stworzenie zadaje obrażenia bojowe graczowi (czyli w fazie walki, gdy zadaje bezpośrednie obrażenia graczowi), wywołuje się zdolność kontrolera, która daje mu tyle {E} (znaczników energii), ile obrażeń zostało zadanych. Otrzymane {E} zapisujesz jako liczniki przy swoim stanie (np. na papierze lub kostkach). Energy ({E}) to rodzaj licznika, a nie mana — nie znika na końcu fazy/tonu oraz nie może być generowane przez efekty dające mana "dowolnego typu". Gdy jakaś zdolność lub zaklęcie przy rozwiązywaniu wymaga celów i wszystkie one są nielegalne, ta zdolność/zaklęcie nie rozwiąże się i nie otrzymasz {E}. Jeśli jakaś zdolność mówi, że możesz zapłacić {E} jako część jej rozwiązywania, wybierasz czy zapłacić podczas rozwiązywania; nie możesz wielokrotnie płacić tej samej kwoty by mnożyć efekt.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Empyreal Voyager atakuje niebroniony gracz i zadaje mu 3 obrażenia bojowe. Wywołuje się jego zdolność i otrzymujesz trzy znaczniki {E}. Możesz potem wydać te znaczniki, jeśli jakaś twoja karta wymaga zapłacenia {E}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Uncommon
Artysta
David Gaillet
Mana value
3
Mana cost
{1}{G}{U}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
454b9a0f-94f9-4e01-b0ef-506c1e90ff9d
Oracle ID
e7112d60-1154-4770-9ec4-c7038157be8a
Słowa kluczowe
Flying, Trample
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 843
Penny rank
7 843
Multiverse IDs
548000
Arena ID
75772
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
8d2ee5da-4a9d-4c96-9840-57606d70825e
Status obrazu
lowres

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

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