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Glitch Interpreter

DSC (Duskmourn: House of Horror Commander) · #44 · EN

Glitch Interpreter

Creature — Human Wizard

When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread.
Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
RzadkośćRare
PLN regular0,87 zł
PLN foil—
PLN etched—

Glitch Interpreter

Stworzenie — Człowiek Czarnoksiężnik

Kiedy to stworzenie wchodzi, jeżeli nie kontrolujesz żadnych zakrytych permanentów, zwróć to stworzenie do ręki jego właściciela i manifestuj dread.
Zawsze, gdy jedno lub więcej bezkolorowych stworzeń, które kontrolujesz, zadaje obrażenia bojowe graczowi, dobierz kartę.

Jak działa karta?

Gdy wejdzie, jeśli nie masz żadnych zakrytych permanentów, wraca do ręki i manifestujesz dread (zakładasz jedną kartę z dwóch zakrytą jako 2/2, drugą do grobu). Kiedy twoje bezkolorowe stworzenia zadają obrażenia bojowe graczowi, dobierasz kartę.

Pierwsza zdolność: Gdy Glitch Interpreter wchodzi na pole bitwy, sprawdza się warunek: czy kontrolujesz żaden zakryty permanent? Jeżeli kontrolujesz przynajmniej jeden zakryty permanent, ta zdolność w ogóle się nie wyzwoli. Jeżeli nie kontrolujesz żadnego zakrytego permanentu, zdolność się wyzwala i przy jej rozwiązywaniu robi się dwie rzeczy jednocześnie: 1) zwracasz Glitch Interpreter do ręki jego właściciela; 2) manifestujesz dread — czyli zaglądasz na dwie górne karty biblioteki, jedną z nich kładziesz na polu bitwy zakrytą jako 2/2 face-down creature (bez nazwy, many, typów, umiejętności, kolorów i z wartością many 0), a drugą wkładasz do grobu. Jeżeli przy rozwiązywaniu zdolności kontrolujesz jakiś zakryty permanent, to nic się nie dzieje — nie zwracasz Glitch Interpreter i nie manifestujesz dread. Nawet jeśli Glitch Interpreter opuści pole bitwy przed rozwiązywaniem tej zdolności, manifest dread nadal zostanie wykonany, o ile warunek przy wejściu był spełniony.\nDruga zdolność: Za każdym razem, gdy jedna lub więcej bezkolorowych stworzeń, które kontrolujesz, zadaje obrażenia bojowe graczowi, dobierasz kartę. „Jedna lub więcej” oznacza, że jeśli w tym samym kroku bojowym kilka twoich bezkolorowych stworzeń razem zada obrażenia temu samemu lub różnym graczom, i warunek „deal combat damage to a player” zostanie spełniony, to zdolność wyzwoli się (wyzwolą się tyle razy, ile oddzielnych zdarzeń obrażeń bojowych do graczy wystąpi—zwykle jedno zdarzenie obejmuje wszystkie obrażenia zadane jednemu graczowi w tym kroku).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Wchodzisz z Glitch Interpreter i nie masz żadnych zakrytych permanentów. Jego pierwsza zdolność się wyzwala. Przy rozwiązywaniu zwracasz Glitch Interpreter do ręki, potem manifestujesz dread (patrz definicja).\nPrzykład 2: Masz dwa bezkolorowe stworzenia; oba zadają obrażenia jednemu przeciwnikowi w walce w tej samej fazie bojowej. Zdolność drugiej linii wyzwala się, a ty dobierasz kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror Commander (DSC)
Data wydania
2024-09-27
Rzadkość
Rare
Artysta
Miguel Mercado
Mana value
3
Mana cost
{2}{U}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
453d6565-137a-44b9-987d-e67944f2bebf
Oracle ID
cf2c507a-41b4-457b-bbe8-edcdfcc681ac
Słowa kluczowe
Manifest, Manifest dread
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
10 482
Penny rank
—
Multiverse IDs
675499
Arena ID
—
MTGO ID
130711
TCGplayer ID
577797
Cardmarket ID
789118
Illustration ID
23a2809f-6731-4023-bf09-770f37f453b9
Status obrazu
highres_scan

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

Glitch Interpreter's first ability won't trigger at all if you control one or more face-down permanents when it enters. If it does trigger but you somehow control one or more face-down permanents when it resolves, the ability won't do anything. You won't return Glitch Interpreter to your hand, and you won't manifest dread.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If Glitch Interpreter is no longer on the battlefield when its first ability resolves and you control no face-down permanents, you'll still manifest dread.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

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