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Hardy Outlander

CLB (Commander Legends: Battle for Baldur's Gate) · #235 · EN

Hardy Outlander

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
You're a born explorer, happiest forging your way through the untamed wilds.
RzadkośćUncommon
PLN regular0,39 zł
PLN foil0,70 zł
PLN etched—

Hardy Outlander

Legendarne Enchantment — Background

Twoje stworzenia-commander mają: „Kiedykolwiek to stworzenie atakuje gracza, jeśli żaden przeciwnik nie ma więcej punktów życia niż ten gracz, inne docelowe stworzenie, które kontrolujesz, otrzymuje +X/+X do końca tury, gdzie X to moc tego stworzenia.”

Jak działa karta?

Hardy Outlander daje twoim commanderom wyzwalaną zdolność: kiedy taki commander atakuje gracza, jeśli żaden z jego przeciwników nie ma więcej życia niż ten broniący się gracz, możesz dać innemu stworzeniu, które kontrolujesz, +X/+X do końca tury, gdzie X to moc atakującego commdera w momencie rozwiązywania zdolności.

Oracle: "Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."" Tłumaczenie wierne Oracle: Twoje stworzenia-commander mają: „Kiedykolwiek to stworzenie atakuje gracza, jeśli żaden przeciwnik nie ma więcej punktów życia niż ten gracz, inne docelowe stworzenie, które kontrolujesz, otrzymuje +X/+X do końca tury, gdzie X to moc tego stworzenia.” Szczegóły i zachowanie według rulings dostarczonych przy tej karcie: - Jeśli kontrolujesz Background, które nadaje zdolność commanderom, a posiadasz więcej niż jedno commander-creature, każde z tych stworzeń otrzyma tę zdolność. - Przy rozwiązywaniu wyzwalanej zdolności wartość X ustalana jest w tym momencie; późniejsze zmiany mocy nie wpływają na już ustalone X. - Jeśli commander opuszcza pole bitwy przed rozwiązaniem zdolności, użyj jego ostatniej znanej mocy na polu bitwy do określenia X. - Jeśli moc tego commander-creature przy rozwiązywaniu jest ujemna, X = 0. - Zdolność sprawdza, czy którykolwiek z przeciwników atakującego ma więcej punktów życia niż broniony gracz; porównanie nie uwzględnia życia atakującego. - „Inne” oznacza, że celem wzmocnienia nie może być to samo stworzenie, które atakuje.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz commander-creature A (moc 4) i tura nadchodzi. A atakuje gracza B. Sprawdź, czy któregokolwiek z przeciwników A (czyli innych niż A) ma więcej punktów życia niż B; jeśli żaden z nich nie ma więcej życia niż B, wyzwalana zdolność A wchodzi na stos. Gdy się rozwiąże, X = moc A (4), więc możesz dać innemu stworzeniu, które kontrolujesz, +4/+4 do końca tury. Jeśli A opuściło pole bitwy przed rozwiązaniem, użyjesz jego ostatniej znanej mocy (np. 4) do ustalenia X.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Uncommon
Artysta
Kim Sokol
Mana value
2
Mana cost
{1}{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
44498893-3ff8-4d1e-abdf-4579e0c67020
Oracle ID
d0a33e9b-dc1e-4643-b179-851f3c71a99d
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 038
Penny rank
—
Multiverse IDs
563118
Arena ID
—
MTGO ID
100506
TCGplayer ID
272651
Cardmarket ID
658480
Illustration ID
d3fd168e-bd85-404b-bfcf-124635cecc79
Status obrazu
highres_scan

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

The value of X is determined only as the granted triggered ability resolves. Once that happens, the value of X won't change later in the turn even if the commander creature's power changes.

You can choose two commanders that are the same color or colors.

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

The ability granted by Hardy Outlander is looking to see if any of the attacking player's opponents have a higher life total than that defending player. The attacking player's life total is not included in this comparison.

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

If the commander creature leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

If the commander creature's power is negative as its triggered ability resolves, X is considered to be 0.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

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