Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

DRC (Aetherdrift Commander) · #109 · EN
Attune with Aether
Sorcery
"I've never seen a world where aether weaves through every aspect of nature."
Wyjaśnienie po polsku
Ustrojenie z Aethru (Attune with Aether)
Czar sorcery
Jak działa karta?
Szukasz podstawowego landu do ręki i dostajesz dwa żetony energii.
To jest sorcery. Gdy go rozwiązujesz, wykonujesz dwie oddzielne rzeczy w tej kolejności: 1) Szukasz w bibliotece podstawowej karty lądu (czyli karty z typem podstawowym Land, np. Plains, Island, Swamp, Mountain, Forest), ujawniasz tę kartę wszystkim graczom i wkładasz ją do swojej ręki, potem przetasowujesz bibliotekę. 2) Następnie "otrzymujesz ": dostajesz dwa żetony energii. Żetony energii to liczone przez graczy zasoby (nie są to many ani żadne permanentne). Możesz ich używać później do opłacania kosztów, które wymagają
.
Ważne interakcje
- Wyszukaj podstawową kartę lądu w swojej bibliotece, pokaż ją, włóż do ręki, a następnie przetasuj bibliotekę.
- Otrzymujesz
— dwa żetony energii.
Częste pomyłki
- Myślenie, że energia to mana — żetony energii nie są maną i nie znikają na końcu tury.
- Próba płacenia
zanim dostaniesz żetony — najpierw bierzesz land do ręki i przetasowujesz, potem dopiero dostajesz
.
- Zakładanie, że "podstawowy land" może być dowolnym lądem — musi to być karta z typem podstawowym (Basic Land), np. Forest, Island, Plains, Mountain lub Swamp.
Przykład
Przykład: Masz 0 żetonów energii. Rzucasz Ustrojenie z Aethru. Wybierasz i pokazujesz podstawowy land z biblioteki, wkładasz go do ręki, tasujesz bibliotekę, a potem otrzymujesz dwa żetony energii. Po rozpatrzeniu czaru masz 2 żetony energii.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Aetherdrift Commander (DRC)
- Data wydania
- 2025-02-14
- Rzadkość
- Common
- Artysta
- Wesley Burt
- Mana value
- 1
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 442c3621-3d4c-4145-b63d-81cd2564374b
- Oracle ID
- b337c241-f2c4-48e3-a303-371b172fcd18
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 8 647
- Penny rank
- 2 314
- Multiverse IDs
- 692459
- Arena ID
- —
- MTGO ID
- 137395
- TCGplayer ID
- 615210
- Cardmarket ID
- 807999
- Illustration ID
- d7cd088b-1694-4465-a31f-98f57623eb4f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
{E} is the energy symbol. It represents one energy counter.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
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