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Attune with Aether

DRC (Aetherdrift Commander) · #109 · EN

Attune with Aether

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
"I've never seen a world where aether weaves through every aspect of nature."
RzadkośćCommon
PLN regular0,39 zł
PLN foil—
PLN etched—

Ustrojenie z Aethru (Attune with Aether)

Czar sorcery

Szukaj w swojej bibliotece podstawowej karty lądu, ujawnić ją, włóż ją do swojej ręki, następnie przetasuj. Otrzymujesz {E}{E} (dwa żetony energii).

Jak działa karta?

Szukasz podstawowego landu do ręki i dostajesz dwa żetony energii.

To jest sorcery. Gdy go rozwiązujesz, wykonujesz dwie oddzielne rzeczy w tej kolejności: 1) Szukasz w bibliotece podstawowej karty lądu (czyli karty z typem podstawowym Land, np. Plains, Island, Swamp, Mountain, Forest), ujawniasz tę kartę wszystkim graczom i wkładasz ją do swojej ręki, potem przetasowujesz bibliotekę. 2) Następnie "otrzymujesz {E}{E}": dostajesz dwa żetony energii. Żetony energii to liczone przez graczy zasoby (nie są to many ani żadne permanentne). Możesz ich używać później do opłacania kosztów, które wymagają {E}.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz 0 żetonów energii. Rzucasz Ustrojenie z Aethru. Wybierasz i pokazujesz podstawowy land z biblioteki, wkładasz go do ręki, tasujesz bibliotekę, a potem otrzymujesz dwa żetony energii. Po rozpatrzeniu czaru masz 2 żetony energii.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Aetherdrift Commander (DRC)
Data wydania
2025-02-14
Rzadkość
Common
Artysta
Wesley Burt
Mana value
1
Mana cost
{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
442c3621-3d4c-4145-b63d-81cd2564374b
Oracle ID
b337c241-f2c4-48e3-a303-371b172fcd18
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
8 647
Penny rank
2 314
Multiverse IDs
692459
Arena ID
—
MTGO ID
137395
TCGplayer ID
615210
Cardmarket ID
807999
Illustration ID
d7cd088b-1694-4465-a31f-98f57623eb4f
Status obrazu
highres_scan

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

{E} is the energy symbol. It represents one energy counter.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

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