The controller of a copy can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

OHOP (Planechase Planes) · #12 · EN
Glimmervoid Basin
Plane — Mirrodin
Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
Wyjaśnienie po polsku
Glimmervoid Basin
Płaszczyzna — Mirrodin
Za każdym razem, gdy następuje chaos, wybierz wskazany stwór. Każdy gracz oprócz kontrolera tego stwora tworzy żeton będący kopią tego stwora.
Jak działa karta?
Pierwsza zdolność kopiuje jednocelowe czary na każdy możliwy dodatkowy cel; kopie powstają na stosie. Przy chaosie każdy inny gracz tworzy żeton kopiujący wskazany stwór.
Pierwsza zdolność: jeśli gracz zagra czar błyskawiczny lub czar, który wskazuje dokładnie jeden cel, ten gracz tworzy kopię tego czaru dla każdego innego czaru, permanentu, karty niebędącej na polu bitwy i/lub gracza, którego ten czar mógłby wskazać; każda kopia celuje w inny z tych celów. Kopie powstają na stosie, a ich kontroler to kontroler oryginalnego czaru; oryginalny czar rozwiąże się jako ostatni. Druga zdolność (chaos): gdy następuje chaos, wybierz wskazany stwór; każdy gracz poza kontrolerem tego stwora tworzy żeton będący kopią tego stworza. Żetony kopiują drukowane cechy i efekty kopiujące, ale nie kopiują znaczników ani zmian stosowanych po wejściu na pole bitwy.
Ważne interakcje
- Kopie z pierwszej zdolności są tworzone na stosie i nie są zagrywane; nie wywołują więc zdarzeń „gdy zagrasz czar”.
- Jeśli kopiowany czar ma tryby lub dodatkowe koszty, kopie mają te same wybory i efekty tak, jakby te same dodatkowe koszty zostały zapłacone.
- Zdolność chaos tworzy żetony jako kopie drukowanych wartości tworzonego stwora; nie kopiują znaczników ani tymczasowych zmian.
Częste pomyłki
- Mylenie tego, że kopie są zagrywane — one są tworzone na stosie i nie powodują „gdy zagrasz czar”.
- Zakładanie, że żetony tworzone przez chaos kopiują znaczniki lub tymczasowe modyfikacje; kopiują tylko drukowane wartości i efekty kopiujące.
Przykład
Gracz A zagrywa Naturalize wskazując artefakt; tworzone są kopie dla każdego artefaktu i każdej auriy/enchanted rzeczy, które mogłyby być celem, każda kopia celuje w inny cel.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Planechase Planes (OHOP)
- Data wydania
- 2009-09-04
- Rzadkość
- Common
- Artysta
- Lars Grant-West
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- planar / 2003
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 43bb6932-90c5-4dee-847a-0c9977b0d270
- Oracle ID
- 43a23de7-0738-4b03-b87d-5a7d1144825c
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Oversized
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 198068
- Arena ID
- —
- MTGO ID
- 44506
- TCGplayer ID
- 37279
- Cardmarket ID
- 21486
- Illustration ID
- d4b48a41-398c-4480-81cb-e7e0ac9f90e0
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. Its controller can't choose a different one.
The copies that Glimmervoid Basin's first ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell (like Glimmervoid Basin's first ability itself) won't trigger.
As a token is created by the chaos ability, it checks the printed values of the creature it's copying, as well as any copy effects that have been applied to it. It won't copy counters on the creature, nor will it copy other effects that have changed the creature's power, toughness, types, color, and so on.
If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
The controller of the spell that caused Glimmervoid Basin's first ability to trigger also controls all the copies. That player chooses the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and resolves last.
The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
If a spell targets multiple things, it won't cause Glimmervoid Basin's first ability to trigger, even if all but one of those targets has become illegal.
A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
If a spell targets the same player or object multiple times, it won't cause Glimmervoid Basin's first ability to trigger.
If the spell that's copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
Other than choices involving modes or additional costs, the copies are created based on what they could target if the spell were cast anew. For example, if a player casts Naturalize ("Destroy target artifact or enchantment") targeting an artifact, Glimmervoid Basin's first ability will copy it for each artifact and enchantment it could target (and each copy will target a different one of those), not just for each artifact it could target.
Anything that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Glimmervoid Basin's first ability.
Pełny rekord źródłowy JSON
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